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AA 1.44: Which units are incorrectly in CTRL+B category?
Posted: 27 Apr 2006, 01:00
by Caydr
Besides the Viper, please list off any units you find that are in the CTRL+B category and shouldn't be. The next version will be a few days yet, at least, so there's some time to figure this out.
Posted: 27 Apr 2006, 01:58
by Belmakor
Those metal generators thingies.
Posted: 27 Apr 2006, 02:38
by Caydr
Good, good, that one's fixed now too. Keep em coming please.
Posted: 27 Apr 2006, 07:42
by Sleksa
Metal Generators and Vipers
Posted: 27 Apr 2006, 17:38
by LOrDo
Dont mention ones that have already been mentioned.

Posted: 27 Apr 2006, 17:39
by Comp1337
*Comp1337 runs in fear from slek's avatar.
also, should the nanoturrets be in that category? I believe they are...
Posted: 27 Apr 2006, 17:53
by FizWizz
That can't be done, can it? Ctrl+B is hardcoded to select idle units that have building capability, a quality inherent in nanotowers.
Posted: 27 Apr 2006, 18:30
by Comp1337
FizWizz wrote:That can't be done, can it? Ctrl+B is hardcoded to select idle units that have building capability, a quality inherent in nanotowers.
I thought that was an FBI-thing as vipers and metalgens have it.

Posted: 27 Apr 2006, 18:30
by krogothe
Vipers and metalgens have buildpower for some stupid reason, thats why
Posted: 27 Apr 2006, 18:36
by Mars Keeper
Im not sure, but I think some seaplane or some other underwater had it. Cant really remember now.
Posted: 27 Apr 2006, 19:19
by Caydr
Might've been carriers. They have a workertime, I'm not sure if it's necessary though. I'll check it.
Posted: 27 Apr 2006, 20:28
by krogothe
dont think so, since theres FBI tags to control the behaviour of stockpilable weapons (and thus silos dont have workertime)
Posted: 27 Apr 2006, 22:51
by Archangel of Death
Carriers had buildtime in OTA because they had air repair pads. I think it is even more necessary in Spring because its value is actually used, but am not certain.