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Multiplayer AI Handicap

Posted: 24 Apr 2006, 14:54
by krogothe
I was doing a testing run of the various AIs, and found that maybe it would be wise to have a wider range of handicap for AI players, since AIs arent exactly that good yet.
Why do i want that? Well for example, this morning, on an 8x8 metal map (small and full of metal, great for AIs) against 9 allied NTAIs (latest XE8 on FU), all of which with 100 handicap it took me a mere 16 minutes to kill them all, without losing a single building.
Since AI cheats are not network secure, how about not limiting the handicap AIs can get? that should be a simple tweak of one line of code.

What do you guys think?

Posted: 24 Apr 2006, 14:55
by jcnossen
Probably just a lobby thing. You could adjust the script yourself or ask betalord...

Posted: 24 Apr 2006, 15:07
by Lindir The Green
I think the most recent XE8 has a bug where it never attacks.

But AF is trying to fix it and get it ready for a release.

Posted: 24 Apr 2006, 15:10
by AF
That was fixed lindir, it's just me fiddling with values on the threat matrix.

XE8 on fileuniverse is outofdate by a longshot

Although you may find it more of a challenge with ."aicheat" turned on

Posted: 24 Apr 2006, 15:19
by krogothe
Zaphod wrote:Probably just a lobby thing. You could adjust the script yourself or ask betalord...
good idea, ill have a look and talk to beta!

The AIs were attacking/building as normal