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Pitbull_spring

Posted: 12 Apr 2006, 11:19
by sinclaire
Pr├â┬®views: :roll:

Image
Image

:shock: 1800 faces!!

Posted: 12 Apr 2006, 11:49
by Drone_Fragger
Nice.

Posted: 12 Apr 2006, 11:55
by Das Bruce
Texture needs to be more than just a cloud render or whatever its called, chassis could be shorter.

La texture doit ├â┬¬tre plus que juste un nuage rendent ou celui qui son appel├â┬®, ch├â┬óssis pourrait ├â┬¬tre plus court.

Posted: 12 Apr 2006, 12:01
by sinclaire
DAS: use max textures g├â┬®n├â┬®riques :-) juste form
use wings finale textures ..

Posted: 12 Apr 2006, 12:21
by Min3mat
the hell have you done to the front of my bulldog O,O. Rest of its pretty though.
Why are you making all these models sinclaire? :?

Posted: 12 Apr 2006, 12:24
by NOiZE
we already have a evolva model of the bulldog...

we need models of other units, like the core commander or other undone units

Posted: 12 Apr 2006, 13:14
by Masse
but dude's these are UV mapped versions sooooo... they will be WAY prettier :wink:

Posted: 12 Apr 2006, 13:14
by sinclaire
Minmat sorry juste experimentes texturing UV map. :wink:

Noize je vous promet le core commander :wink: sorry french

Posted: 12 Apr 2006, 13:21
by Min3mat
so your aren't putting that box thing on the front? great news, but seriosuly, why???
edit:sorry if i wasn't clear

Posted: 12 Apr 2006, 13:48
by Masse
min3mat it's not "boxy" if u call that boxy what is old bulldog then ?
i think that looks beautiful and faithful to orginal
(and i want em when their fully textured)

Posted: 12 Apr 2006, 14:12
by sinclaire
Pour le format s3o est il en tga? bmp? 1024x1024?

For the format s3o it is in tga? bmp? 1024x1024?

Posted: 12 Apr 2006, 14:59
by Min3mat
Image
that is how i think it should be, where A is lowered and B is slightly higher and jutting out. you have made B just out and not emphasized the side partitions which are raised.
feel free to ignore this post btw :) yours is still good even with the box of ugliness

front on view

damnit wont let me have spaces in it :|

http://www.fileuniverse.com/?p=showitem&ID=2942

you see the bulldog kind of squats on its frame :)

Posted: 12 Apr 2006, 15:06
by Zenka
Like I care where the box should be, this bulldog looks great. The old model wasn't bad, but this is better.
I agree on Noize though. model development should first look to models that scream for replacement. The core comm is one of them. But the HLTs and LLTs could use a beefup. Also the texture of the solars and fusions are wrong, and it bugs me. (Yes I will remodel them, if it hasn't been done already by the time I've got time for it)

Posted: 12 Apr 2006, 15:41
by Sheekel
:shock:

Wow...sinclaire, c'est magnificent!

franglish ftw

Posted: 12 Apr 2006, 16:31
by Zoombie
Cool! For a while i thought I was looking at a still from the old Intro for OTA. Its just that faithfull and cool.

Oh and when spring looks better then that intro, I know my work here will be done.

Posted: 12 Apr 2006, 16:35
by SinbadEV
STFU N00B5!!``1!!! it looks awsome as is... I like the big, random, fronty boxy thing

Posted: 12 Apr 2006, 18:19
by Min3mat
meh :( why is popular support against everything i say :/

Posted: 12 Apr 2006, 18:56
by sinclaire
:shock: News screenshoots texturings fase 1
Image
Image

Posted: 12 Apr 2006, 19:11
by Faucheur
sinclaire wrote:Pour le format s3o est il en tga? bmp? 1024x1024?

For the format s3o it is in tga? bmp? 1024x1024?
Il est en targa regarde cette page du wiki pour plus d'info http://taspring.clan-sy.com/w/index.php ... king_guide

perso j'ai essay├â┬® de faire un mod├â┬®le en S3o mais j'ai encore quelque probleme :oops:

La taille des textures maxi est de 2048x2048 :wink:

Posted: 12 Apr 2006, 22:22
by mongus
wow

*jawdrop*

what is that paint drawing in the middle, it funny :-)

there is more and complemetary information on making s3o's in this thread links.
Faucheur wrote:La taille des textures maxi est de 2048x2048 :wink:
added.