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FBI file variable default values, max and min
Posted: 10 Apr 2006, 16:47
by TradeMark
I need to know what are all FBI file default variables default values, and their max/min values.
I am making FBI file editor, almost done, but it needs those informations to make it perfect.
Here is example what i mean:
Code: Select all
EnergyMake
default: 0
min: 0
max: 4294967295
So, where can they be found at ? (didnt find from wiki)
Posted: 10 Apr 2006, 21:37
by mongus
Posted: 10 Apr 2006, 23:08
by Guessmyname
not to mention this
Doesn't support Spring tags though
Posted: 11 Apr 2006, 00:15
by Maelstrom
The problem with
mine is that it does not have anyway to control bad values, or any helpful hints about what a tag actually does. Not everyone sees this as a problem, but an FBI editor that had helpfull hints, restricted values, and, more importantly, the ability to add tags on the fly would be great. If you were unable to edit tags, then everytime a new tag was released, you would have to recompile and redistribute a whole new program. Instead, if you have all the tags in a seperate file, you can just distribute that.
My suggestion on how to make the file:
Code: Select all
[TAGS]
{
[NAME]
{
type=string;
default=;
required=1;
}
[BUILDCOSTENERGY]
{
type=int;
min=0;
max=(something);
default=10;
required=1;
}
[CANATTACK]
{
type=boolean;
required=1;
default=0;
}
}
Just my .02
Posted: 11 Apr 2006, 03:07
by PauloMorfeo
My first idea was having all the tags available but i quickly abandoned that idea.
My mod editor is not limited to a specific set of "tags". Instead, you add tags at will, specifying what name the tag will have (example: BuildTime) and it's values.
That way i will never run into problems if more tags get added or something like that.
By the way, this is interesting. How are you making it? C/C++? What grafical libraries?
Posted: 11 Apr 2006, 13:23
by TradeMark
There wasnt the all possible default values...
My editor is web-based, you just upload the mod (only .sdz or .zip supported), and then you can edit unit FBI:s, and then you just press some button, and you can download the changed .sdz file and play it immediately.
You can also upload only units in one zip, and then edit them, and it makes mod which is based into some other mod, so you dont need to create another 30megs file or etc. (adds only changed units into the new mod .sdz file).
PLUS this editor makes changelog automatically...!
