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When dark portents wax nigh
Posted: 08 Apr 2006, 17:05
by zwzsg
Those models are not by me, but by Sinclaire and Zippo.
Don't get any hope of playing with them soon yet,
they shall sleep in their tombs for a couple more eons.
T'was just a teaser of times to come.
Also unavaible for TA!
Posted: 08 Apr 2006, 17:41
by Guessmyname
...
*ace!*
Posted: 08 Apr 2006, 20:52
by raikitsune
Ooof necron tacular
Posted: 08 Apr 2006, 21:02
by Min3mat
riddick?
Posted: 09 Apr 2006, 00:38
by mongus
look!
its C3PO kicking ass with the link gun!

Posted: 09 Apr 2006, 03:26
by Zoombie
Everyone loves necrons to death!
Posted: 09 Apr 2006, 05:15
by Candleman
if I had a picure of a cookie to post, I would.
EDIT: oops, only AF can give those out. forgot, sorry.
Posted: 09 Apr 2006, 13:29
by Zenka
Whoow it a... a.... what are they?
Whatever they are, they look like shiny mechanical death thingies, and it's good ^.^
Posted: 09 Apr 2006, 17:39
by Zoombie
They are the Necrons! They are death Incarnate!
RUN! RUNAWAY!
Posted: 09 Apr 2006, 18:13
by Aun
Zoombie wrote:They are the Necrons! They are death Incarnate!
RUN! RUNAWAY!
Complete bastards to kill, as well.

Posted: 10 Apr 2006, 00:06
by Min3mat
are they from riddick or something else?

Posted: 10 Apr 2006, 01:16
by j5mello
they are from the Warhammer 40000 universe. they were a race of people that were tricked into giving up their souls for nearly indestructable metal bodies. The Necron's now serve as harvesters for the C'Tan, might beings made from the energy of stars, who tricked them in the first place.
Link
that is a link to official back story on GW website
Posted: 10 Apr 2006, 03:12
by Zoombie
They keep getting up!
Posted: 10 Apr 2006, 11:40
by Drone_Fragger
Aun wrote:Zoombie wrote:They are the Necrons! They are death Incarnate!
RUN! RUNAWAY!
Complete bastards to kill, as well.

Damn right. ! squad of Necrons ate my Squad of terminators, AND a squad of Vanilla space Marines for breakfast. It was only after my heavy weapon squard took Severe losses tro kill them. Damn lucky barsted :/
Posted: 10 Apr 2006, 11:42
by Drone_Fragger
And:
KEKEKEKEKE MORE SCARABS IN PICTURES PLZ!
Scarabs are so cute. or Flesh-tearing. I forget which.
Posted: 10 Apr 2006, 11:45
by zwzsg
Zoombie wrote:They keep getting up!
This one is gonna be tough to represent in TA & Spring. I thought about two ways:
1) Give the Necon alot of ressurector units, even frontline ones.
2) Script all Necron units so that when their health fall below 25%:
- They "explode" many of their pieces, to change their appearance into crippled Necrons, such as a pair of leg without an upper body, or a legless body crawling on its arm.
- They set ARMORED to TRUE; to activate a damagemodifier rendering them nearly-invulnerable.
- They jam they weapon
- They move their SweetSpot far away, in the hope of stopping to attract enemy fire.
So, in that state the necron would be unable to fight, they'd be reduced to living corpse. But their auto-heal would be slowly regenerating their health, until their health pass a threshold again. At that point, they would jump back to their feet and return to functionning as normal.
Solution 2) has some issues:
- It would made crippled units the ultimate spy, since they would still move as fast as normal and see as far as normal.
- It would made the crippled units the ultimate wall, even if moving the sweetspot prevent them from being actively targetted (of which I'm not even certain), they would still soak up all incoming fire. And they'd be "created" right on the front line. However, unlike in TA, in Spring friendly can't fire through friendly, so they wouldn't be as ultimate wall in Spring as in TA.
Do anyone know any secret way to make units suddenly immobile and passable?
Posted: 11 May 2006, 01:05
by sinclaire
Posted: 11 May 2006, 01:07
by smoth
looks good
Posted: 11 May 2006, 01:08
by Zoombie
Sickly green and black is the way to go, even with Mexx's. NO, expecially with mexxes.
Posted: 11 May 2006, 02:35
by Soulless1
Been hoping for this for a while :)
Necrons in 40k rely on other necrons close by to be able to regenerate, so I'd say solution 1 would be best...is there some way you could make *every* necron unit able to rez, but somehow script the units so that they automatically try to rez any nearby necron units when idle?
Of course, then you might need some way to restrict the player form using them to rez non-necron stuff...