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New unit idea

Posted: 07 Apr 2006, 21:55
by emo_boy
I have an idea for a super unit similar in height to the krogoth, as destructive as a fast firing long range plasma cannon and a cool as the commander. I would appreciate it if someone would take the time to make this unit for me and it would be well appreciated. I was also wondering... is it possible to swap this unit with the krogoth in spring so that i might play with other people while using my unit??

http://www.fileuniverse.com/?p=showimage&ID=3071

Posted: 07 Apr 2006, 22:09
by .funkymp
so, basically a vulcan on legs :?

Posted: 07 Apr 2006, 22:46
by Sheekel
I should warn you before the flames start. Most Spring and OTA players are not supporters of huge uber units that destroy a base in .00003 seconds etc.

And making it really expensive does NOT balance it.

So be prepared to be called a noob.......n00b

:wink:

Posted: 08 Apr 2006, 00:53
by emo_boy
i understand but would still love to see my idea ingame

Posted: 08 Apr 2006, 01:18
by jcnossen
maybe you and chrispin can work together? :lol:

Posted: 08 Apr 2006, 01:36
by Das Bruce
Roffle.

Posted: 08 Apr 2006, 02:19
by Nemo
Zaphod wrote:maybe you and chrispin can work together? :lol:
Heck, why stop with ONE stupidly overpowered unit when you can have them all!

I think a mod that compiles every overpowered uberunit around into a single pack would be good. So the next time someone posts one of these, we just link and tell them to play that.

I mean, I know *I* want to see 5 krogoths squaring off against a Monkeylord or four. Maybe even with some Orcones and Kargs for support.

Of course, the peewee that fires nuke EMGs would be a must.

Posted: 08 Apr 2006, 09:58
by SwiftSpear
Oh my lord...

Posted: 08 Apr 2006, 14:43
by zwzsg
Funny picture. But there has to already be a super mech with a multi-barreled arm somewhere out there in the world of third party TA units.

Anyway, there's a *huge* problem with that concept art. On the head, it has both a Core logo and human pilot. This is simply totally contradictory.

Posted: 08 Apr 2006, 15:40
by Drone_Fragger
Nemo wrote:
Zaphod wrote:maybe you and chrispin can work together? :lol:
Heck, why stop with ONE stupidly overpowered unit when you can have them all!

I think a mod that compiles every overpowered uberunit around into a single pack would be good. So the next time someone posts one of these, we just link and tell them to play that.

I mean, I know *I* want to see 5 krogoths squaring off against a Monkeylord or four. Maybe even with some Orcones and Kargs for support.

Of course, the peewee that fires nuke EMGs would be a must.
Don't forget the cheese-hat peewee and the RFLRPC (Rapid fire long range peewee cannon). And the hawk with dual annis.

Posted: 08 Apr 2006, 16:11
by Nemo
Heh, if someone makes a list and gives me links for where I can find the units, I'll throw a mod together when time allows. (keep in mind that this is going to be a hack job - I don't particularly care how well it turns out, and I have things for spring I'd rather be working on <_<)

Units:
Arm:
Commander (with super long range dgun and super uber health!)
Cheese Hat Peewee
Bertha shell flash.
Orcone.
Blue laser of death Hawk
Brawler with huge stun EMGs
Liche with 5x the bomb area of effect and faster reload.
LANDSKEET.

Core:
Commander.
Krog
Karg
Sumo (with some fancy weapon, gogo suggestions)
AK of doom. (Blue laser of death?)
Shadow that drops a line of nukes
Monkeylord



Feeeed meeee units. Links to somewhere I can grab them from would be cool too (or just what mod they're in). Already ported to spring is a requirement.

Remember, any unit can become stupidly overpowered with the right weapon!

Posted: 08 Apr 2006, 17:12
by Aun
Hmmmmm, I vaguely remember a Krow with a comm sitting on top and a lot of weapons underneath....

Posted: 09 Apr 2006, 04:59
by TheRegisteredOne
this is obviously a joke... unless it is not... it is still funny!! :D

Posted: 09 Apr 2006, 06:43
by jellyman
I think the concept art shows a talent for design, that with development could produce some cool and useful units.

Posted: 09 Apr 2006, 08:35
by ginekolog
add this unit to AA mod and have phung with noob frieds :p

Posted: 09 Apr 2006, 10:06
by Das Bruce
Phung is and odd way to spell gay sex. :roll:

Posted: 09 Apr 2006, 14:15
by FLOZi
Nemo wrote:Heh, if someone makes a list and gives me links for where I can find the units, I'll throw a mod together when time allows. (keep in mind that this is going to be a hack job - I don't particularly care how well it turns out, and I have things for spring I'd rather be working on <_<)
Call it N00berhack! :-) :wink:

Posted: 09 Apr 2006, 16:18
by Triaxx2
*pokes Gnome* Didn't we already do that? The GoW? How hard would it be to convert it to Spring?

Posted: 09 Apr 2006, 20:23
by Drone_Fragger
Kk. Heres the List of "Stupidly overpowered units of dewm" from the AA forums:

Don't forget fusions and mohos are now armed with heptuple bertha cannons and that all boats are amphibous and submersible. Also, nukes now spawn 100 commanders wherever they crash instead of forming a nuclear explosion. Zuesses hover and fire sumo lasers, and Sumos have a RFLRPC, a Rapid Fire Long Range Peewee Cannon mounted on their back instead of a crummy laser.

The only calculation I cared to make was on hawks, and they fire dual rapid-fire Annihilators, have twice the maxspeed and turnrate, and are about as tough as an Orcone.

Don;t forget beamers now fire beam annihilators with the range of a LRPC, and all peewees are standardised to the Cheese hat peewee. With dual Dguns.


Not to mention that spiders EMP stun is permanent, and with an AoE of 1500


And that Storms and rockos fire cruise missles instead of the useless missles they fire now.