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total annihilation hl2 modification

Posted: 07 Apr 2006, 14:00
by kookos

Posted: 07 Apr 2006, 15:52
by BvDorp
looks fun to me :)

They'll have to do a lot of creating.. but we'll see what comes up

Posted: 07 Apr 2006, 16:44
by Zenka
Maybe they could use the high poli units from Spring.
Would be quite silly wo walk as a peewee next to a zipper.
Wait, we already can do that ^.^'

Posted: 08 Apr 2006, 09:50
by SwiftSpear
I doubt that many of the high poly spring units would be much use because the 3do model system is absolutly and totally incompatable with HL2 models... That being said if they produce alot of good content I'd love if they'd share some of the basic models so we can rip them to s3o.

It'd be great for the two communties to try to help eachother out as much as possible... they're looking at a huge boarderline impossible project if they don't get any help at all.

Posted: 08 Apr 2006, 12:00
by Michilus_nimbus
Well, perhaps they could use the Unreal Annihilation models. I don't know if those are any more compatible with Source models, but some of them are at least a little prettier. The textures mostly suck, though.

Posted: 08 Apr 2006, 13:59
by SwiftSpear
Michilus_nimbus wrote:Well, perhaps they could use the Unreal Annihilation models. I don't know if those are any more compatible with Source models, but some of them are at least a little prettier. The textures mostly suck, though.
If they can get the raw files they should be compatable. Unreal uses compiled models... Maby we should try to rip some of the unreal ani models to see if they can be ported to s3o...