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Unit limit 5000, have you ever capped???

Posted: 06 Apr 2006, 22:56
by Quanto042
This is for all of u OTA players out there, have any of you ever capped the 5000 unit limit. Its been a longtime discussion from many of my friends and i that if anyone were to ever max out, that their computer (no matter how awesome) would shit itself. Recently on of them hit 4500 befor the end of an AI skirmish match. Has anyone actually capped?

Please if you have, give details!

Posted: 06 Apr 2006, 22:59
by KillerD
NR FTW

Posted: 06 Apr 2006, 23:02
by Tim Blokdijk
No record for the win? :|

Posted: 07 Apr 2006, 00:31
by wizard8873
wow, 4500. the most i ever got was just above 3k playing 9 ai's. unfortunately, my comp couldnt handle it and decided to crash.

Posted: 07 Apr 2006, 02:49
by Quanto042
lol, thats what happens to me too

Re: Unit limit 5000, have you ever capped???

Posted: 07 Apr 2006, 17:32
by PauloMorfeo
Quanto042 wrote:... Its been a longtime discussion from many of my friends and i that if anyone were to ever max out, that their computer (no matter how awesome) would shit itself. ...
I can confirm that my comp shits itself all over with some 500 units if they are builders pouring nano and/or planes.

Posted: 07 Apr 2006, 18:38
by Cabbage
I just got to 4998 peewee's but realise you mean OTA :s

Here's a screenshot of me destroying a few factories to make room for more units, before realising what the consequences would be :s

http://img423.imageshack.us/img423/6834 ... 0094ez.jpg

at 4xxx units there

Posted: 07 Apr 2006, 18:53
by Guessmyname
*chuckles*

Chain-bombing for the win!

Posted: 07 Apr 2006, 20:11
by Zenka
Screenshot of a single D-gunn in a field of too many (1000 I think) Krogoths.
Image
(my name is in white ^.^')

Posted: 07 Apr 2006, 20:28
by NOiZE
WOW

give us a high resolution one :)

Posted: 07 Apr 2006, 22:28
by Quanto042
ZOMG, those two screenshots are insane!!

Posted: 08 Apr 2006, 00:37
by wizard8873
those are some crazy screens. wow, 729% CPU usage for intimidator on that second screen. thats nuts

Posted: 08 Apr 2006, 01:11
by Sheekel
It seems like spring crashes whenever you go over 5000. At least for me.

Posted: 08 Apr 2006, 01:11
by LOrDo
That needs to be made into a load screen.

Posted: 08 Apr 2006, 03:00
by BlackLiger
hmmm. I've capped 1400 before.

Posted: 08 Apr 2006, 11:21
by Zenka
I was able to smear away the names and mouse icons and give you high res versions of the screens made:
http://lassie.student.utwente.nl/vliet/ ... /krog1.jpg
http://lassie.student.utwente.nl/vliet/ ... /krog2.jpg
http://lassie.student.utwente.nl/vliet/ ... /krog3.jpg

Also this screen shows some weird lines across the map. It has something to do with pathfinding I think, and it shows up when teher are large amount of units on the map. (also happens on a 4v4 CC game).
Image
Here you can see how wonderfull the game has become, so I dicided to D-gun them all. After that, my team won the game ^.^ (and yes, I was still allive, I even had 2 farks left!)

Posted: 08 Apr 2006, 11:55
by Aun
Zenka wrote:Here you can see how wonderfull the game has become, so I dicided to D-gun them all. After that, my team won the game ^.^ (and yes, I was still allive, I even had 2 farks left!)
I thought I was the person dgunning. =P

I'd just placed 6 comms in the middle of the krog patch....

Posted: 08 Apr 2006, 17:24
by AF
If you type .cheat the pathfinding and waypoints show up in debug mode, however this means enemy paths show up too, hence why ti only occurs when you type .cheat

Posted: 08 Apr 2006, 19:52
by Quanto042
Again, nice hi-res screens there, but i was aiming more for actual real world 5000 unit battles just to see if anyone has been able to wage war with all 5000. A true sense of epic warfare don't ya know.

I guess spring needs bigger maps tho in order to truely pull it off.

Posted: 08 Apr 2006, 20:00
by Cabbage
5000 in game units is acheivable with a fairly decent comp or 4998 atleat (crashes whenever i try to go over that number for me) but playing an actual battle with that many units won't really work, the slow down is just horrible - and i have a pretty powerful machine.

With all setting on full, my cpu usage is hovers around the 65% mark, thats with an athlon64 x-2 duel core 4.4ghz. The biggest slowdown however is dealing with the polygons (i think). hovering around 5000 units for me, brings my fps down into single digits, and again thats with a very nice graphics card (Geeforce 7800 GTX). navigating the map with just my own motionless units is a pain in the arse already, never mind adding in an opponents units, the explosions, and having to scale down to someone elses lower spec hardware :P