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New Map - Splintered Tropics

Posted: 05 Apr 2006, 07:35
by hrmph
This is a 16x16 6 player water/land map I've been working on (off and on) for a few weeks. It is in its alpha stage. Issues I will address in the future include: Making the crossings between land masses wider, and making sure most ground units are able to cross (right now I've only tested with XTA and only kbots can cross). Adding visible metal patches, and possibly features. And some other things. Download: http://fileuniverse.com/?p=showitem&ID=2834

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Posted: 05 Apr 2006, 08:40
by Das Bruce
Ground looks low, make sure explosions don't make puddles.

Posted: 05 Apr 2006, 08:57
by Flint
Looks pretty neat hrmph, good work

Posted: 05 Apr 2006, 10:40
by IceXuick
agree with flint!

Posted: 05 Apr 2006, 11:47
by mecha
Cool!

Posted: 05 Apr 2006, 12:08
by NOiZE
it looks so empty

Posted: 05 Apr 2006, 12:26
by Das Bruce
NOiZE wrote:it looks so empty
Needs tree's.

Posted: 05 Apr 2006, 14:43
by PicassoCT
It needs Players who build Bases .. forget the Trees. Good Work hrmph!

Posted: 05 Apr 2006, 15:42
by Machiosabre
it doesnt need forests but a few groups of palm trees would do wonders for atmosphere

Posted: 05 Apr 2006, 16:15
by AF
The palmtrees are getting in on too many maps now....

Posted: 05 Apr 2006, 17:14
by mother
AF wrote:The palmtrees are getting in on too many maps now....
It's no worse then regular trees... But aye, they're definitely no longer 'special' - I think that is more of a compliment to smoth then a criticism tho.


BTW Nice looking map hrmph.

Posted: 05 Apr 2006, 21:54
by aGorm
Its not the trees you use, its the way you use them anyway. Same with any feature realy... No matter how good it is, if it looks out of place then its wrong.

Looks like a goodun Hrmph!

aGorm

Posted: 05 Apr 2006, 23:10
by FireCrack
aGorm wrote:Its not the trees you use, its the way you use them anyway. Same with any feature realy... No matter how good it is, if it looks out of place then its wrong.
Precisely!

Posted: 06 Apr 2006, 01:01
by Dragon45
This map could really benefit from good deformable terrain...

imagine that your opponent thinks he has a small canal secured, but then you launch an offensive of crawling bombs and blow a new channel to his base! :D

Posted: 06 Apr 2006, 01:05
by Min3mat
i would like some kewl underwater features and plants :) maybe a entire aztec underwater civilisation :)

Posted: 06 Apr 2006, 12:54
by Machiosabre
The aztecs lived underwater? man they really were crazy.

Posted: 06 Apr 2006, 17:38
by Forboding Angel
Dragon45 wrote:This map could really benefit from good deformable terrain...

imagine that your opponent thinks he has a small canal secured, but then you launch an offensive of crawling bombs and blow a new channel to his base! :D
Bad for gameplay tho.

Posted: 06 Apr 2006, 22:12
by Rusher
I think they meant flooded :P

Posted: 20 Apr 2006, 19:55
by Suit
i played the map yesterday - its great, but the water needs to be way deeper - submarines are UNDER the seaground, ships get jammed everywhere - its really crappy to use ships on that map

Posted: 20 Apr 2006, 20:58
by Forboding Angel
Suit wrote:i played the map yesterday - its great, but the water needs to be way deeper - submarines are UNDER the seaground, ships get jammed everywhere - its really crappy to use ships on that map
quite true. Water depth for ships needs to be 100 minimum.