A fix for comm irritation...
Posted: 04 Apr 2006, 19:52
No one is gonna like this idea but hey. I don't really care if things change or stay the same, but this will be a new topic to argue about.
CoM Unit changes:
COmmander is now a hovercraft with maxslope=36 (very high, which means he is capable of getting darn near anywhere assuming it's not TOO extreme), produces 50 energy and 2 metal (was 25 and 1 - this makes setting up llt's easier to set up in early game).
Comm hover now has normal unit explosion, is unarmed, and quite fast, max hp of 10,000.
Factory/anti rush fixes considering the comm is now incapable of defending adequately:
All factories are now armed with 1 llt laser. All factories now have 8000 hitpoints.
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Hehehe, ota purists hate me right now :D
Ok, to explain this a little bit... What this does is it makes the comm more important because of his speed and what he produces, not to mention the fast that he is capable of setting up forward bases pretty quickly. However, he is more vulenerable.
This shifts the focus of ta to something more than taking out unit production and more towards economy destruction. While removing common frustrations and making the game more fun for all.
Hehehe, flame away!
CoM Unit changes:
COmmander is now a hovercraft with maxslope=36 (very high, which means he is capable of getting darn near anywhere assuming it's not TOO extreme), produces 50 energy and 2 metal (was 25 and 1 - this makes setting up llt's easier to set up in early game).
Comm hover now has normal unit explosion, is unarmed, and quite fast, max hp of 10,000.
Factory/anti rush fixes considering the comm is now incapable of defending adequately:
All factories are now armed with 1 llt laser. All factories now have 8000 hitpoints.
-----------------------------------------------------------------------------------
Hehehe, ota purists hate me right now :D
Ok, to explain this a little bit... What this does is it makes the comm more important because of his speed and what he produces, not to mention the fast that he is capable of setting up forward bases pretty quickly. However, he is more vulenerable.
This shifts the focus of ta to something more than taking out unit production and more towards economy destruction. While removing common frustrations and making the game more fun for all.
Hehehe, flame away!