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A fix for comm irritation...

Posted: 04 Apr 2006, 19:52
by Forboding Angel
No one is gonna like this idea but hey. I don't really care if things change or stay the same, but this will be a new topic to argue about.

CoM Unit changes:

COmmander is now a hovercraft with maxslope=36 (very high, which means he is capable of getting darn near anywhere assuming it's not TOO extreme), produces 50 energy and 2 metal (was 25 and 1 - this makes setting up llt's easier to set up in early game).

Comm hover now has normal unit explosion, is unarmed, and quite fast, max hp of 10,000.

Factory/anti rush fixes considering the comm is now incapable of defending adequately:

All factories are now armed with 1 llt laser. All factories now have 8000 hitpoints.

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Hehehe, ota purists hate me right now :D

Ok, to explain this a little bit... What this does is it makes the comm more important because of his speed and what he produces, not to mention the fast that he is capable of setting up forward bases pretty quickly. However, he is more vulenerable.

This shifts the focus of ta to something more than taking out unit production and more towards economy destruction. While removing common frustrations and making the game more fun for all.

Hehehe, flame away!

Posted: 04 Apr 2006, 20:15
by NOiZE
Kinda like the idea,

Factory's don't need a LLT though..

Posted: 04 Apr 2006, 20:27
by Flare
I never even played OTA but i i'm suppose an OTA purist now because i love the comm the way he is in AA but this sounds like a good idea for other mods

Posted: 05 Apr 2006, 11:26
by Kixxe
I love my Comm. You stay away from him!

Posted: 05 Apr 2006, 13:03
by Kuroneko
NOiZE wrote:Kinda like the idea,

Factory's don't need a LLT though..

LLT + 8000hp is a bit overkill for factories....

Posted: 05 Apr 2006, 15:12
by smoth
I tired putting guns on my factories in OTA but that did not work... it may be the same in spring...

as it you cannot have one on your building

Posted: 05 Apr 2006, 17:19
by Forboding Angel
Ya the llt could be dropped.

The reason for the 8k factory hp is kinda obvious tho... Because atm if you lose your fisrt factory to a rush you're pretty much fucked. Therefor, if a rush of 2 ak's can't kill the factory = good thing. But your economy is still quite vulnerable.

Posted: 05 Apr 2006, 18:43
by Decimator
Forb, repairing the factory costs nothing and the comm has a workertime of 1000. You do the math.

Posted: 05 Apr 2006, 19:37
by Forboding Angel
In spring it cost nothing to repair???

That's news to me. In ota it cost to repair. I didn't realize that it's different in spring.

Posted: 05 Apr 2006, 20:00
by Egarwaen
http://taspring.clan-sy.com/wiki/Using_ ... ir_.28R.29 implies otherwise:
When repairing a damaged unit, uses a percentage of the metal and energy costs associated with a damaged unit to increase the speed at which a unit regains health.

Posted: 05 Apr 2006, 21:06
by PauloMorfeo
Again, why wouldn't you just change the commander?
PauloMorfeo wrote:I don't understand why wouldn't you just use the regular commander and just changed it into something similar to that:
- increase it's health to those 10K
- increase it's worker time to those 1K
- remove all it's weapons
- change it's explosion
- Whatever else necessary

Less changes would be necessary than adapting a hover cons and it looks cooler, me thinks.

Posted: 05 Apr 2006, 22:01
by Decimator
Well, the wiki is (not surprisingly) wrong, go test it yourself. :P

Posted: 05 Apr 2006, 23:15
by emmanuel
a commander noweapons =ridiculus
but hover command =i agree
i think to a reentry pod like wahrhammer/mechwarior big crater expolding ground burn trees nomove but transporter open door for realease mini group builders+escort at aa jammer radar or sub tools

Posted: 05 Apr 2006, 23:24
by jellyman
I was thinking last night that it would be fun if there was a mutator that made the commander immobile. A bit of a nightmare if you don't start within range of a mex spot though....

And once the opponent finds the com, he knows exactly where to order a big bombing run to set of a rather large explosion.