A lookback
Posted: 16 Aug 2021, 07:02
Hi.
I'm one of those people who wanted to make a game using RTS engine back in 2018, but got scared and ran away before a single code is written or something. 3 years and many unrelated cancelled projects later, I decided to look back at this place.
Here's what I wonder: let's assume I were to say "ok, let's give it another chance" and make a game again, would you recommend Spring RTS engine as the foundation, or should I look elsewhere? I'm not planning to make this the "BEST NEW GAME 2021", if anything it's most likely just going to be a personal playground for me, but even then I want to make sure that I'm choosing the right engine that doesn't give me a headache or so.
For context: months ago, I spent time making models and textures and everything in between for the now-canceled (unsurprisingly) Zero Hour mod, and while the project was nowhere near done, I learned a bit of experience regarding how the engine of that game works, and the art style needed to make visuals for the mod. I'm on the fence between trying to dip my toes here again, and going back to a more familiar sage engine that while familiar, has its own constraints and weird bugs that even the veterans of the community can't figure it out.
I'm one of those people who wanted to make a game using RTS engine back in 2018, but got scared and ran away before a single code is written or something. 3 years and many unrelated cancelled projects later, I decided to look back at this place.
Here's what I wonder: let's assume I were to say "ok, let's give it another chance" and make a game again, would you recommend Spring RTS engine as the foundation, or should I look elsewhere? I'm not planning to make this the "BEST NEW GAME 2021", if anything it's most likely just going to be a personal playground for me, but even then I want to make sure that I'm choosing the right engine that doesn't give me a headache or so.
For context: months ago, I spent time making models and textures and everything in between for the now-canceled (unsurprisingly) Zero Hour mod, and while the project was nowhere near done, I learned a bit of experience regarding how the engine of that game works, and the art style needed to make visuals for the mod. I'm on the fence between trying to dip my toes here again, and going back to a more familiar sage engine that while familiar, has its own constraints and weird bugs that even the veterans of the community can't figure it out.