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Fire and Smoke points
Posted: 31 Mar 2006, 10:00
by Pathfinder
I have recently constructed a vehicle and its in .S3O format. Its completely textured, but I do not know what is needed for the smoke and fire effects, as well as the point from which the gun fires. I have looked at other .S3O models and i have no clue what they use. I'm using 3ds max and I have tried adding both points and dummies, but the exporter would not except it. What do I need to use fore the weapon fire points?
Posted: 31 Mar 2006, 18:50
by Zenka
Smoke is activated by the script of the unit.
In this scribt file (BOS/COB) stands everytyhing about the units movement and movable parts.
This is always a diffrent part of unit making. More info can be found here:
http://taspring.clan-sy.com/wiki/Create_units
It's a good thing to look at existing unit scripts.
The program for the job:
http://www.tauniverse.com/forum/attachm ... ntid=11902
Posted: 31 Mar 2006, 19:09
by Pathfinder
I understand that you call the various pieces in the .BOS/.COB to get it to create the desired effects, but I was talking about the points that they come from. If you open up UPspring and look at a .S3O model you will see what I mean. In the Hierarchy there is a part the is named Muzzle or Beam for the nano lathe. My question is, what are those points made from. Are they super small cubes or something else?
Posted: 31 Mar 2006, 22:46
by Jerry6ok
If I am not mistaken flares were used in TA as firing points,notice when building a Bertha or other big structure/unit the yellow flares,and the smoke can by tied to a single vertex but has to be called in the bos/cob file.
Posted: 01 Apr 2006, 09:47
by yuritch
Those point object should probably be created in Upspring. I'm not sure about s3o, but in old 3do Builder it was that way: single-point objects (smoke origins or fire points) were added in 3do Builder, not in the modelling program.
Posted: 01 Apr 2006, 10:41
by Zenka
It doesn't really matter hor those objects look like. In the script you make them invisible anyway. Small cubes work fine. The flares in older objects arn't used as a visible object anymore, since Spring can make better flares. They do show up when the model is destroyed and parts fly off.
Posted: 02 Apr 2006, 19:37
by Argh
Just "add empty object" in UpSpring
