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Building units in Blocks causes De-Sync
Posted: 28 Mar 2006, 12:58
by Argh
This bug was reported to me by Lyth, and I have confirmed it. Building units using the "block" command eventually causes de-sync. Not the first time, mind you- just after doing it a lot. May be a memory leak- I've seen memory usage go as high at 300MB of RAM after long games, but RAM footprint is tiny at start.
Posted: 28 Mar 2006, 16:17
by mother
If you're talking about what I'm thinking of, then its when you finally drag out too big of a block.
Posted: 28 Mar 2006, 17:56
by FizWizz
if it is what Mother is thinking of (it sounds like it), then that problem has been around forever
Posted: 28 Mar 2006, 20:56
by AF
That occurs because you end up pushing ltos of build command sin the buffer in one go and it's too many, the buffer isnt big enough and the thing desyncs as a result.
Are you getting overflow messages in the console?
Posted: 30 Mar 2006, 06:12
by Argh
No, just de-sync. Hmm, maybe it's something else. Was thinking this would be it, though, because in Blobs you often end up building with fairly large blocks...