I've just forced all battlehosts to reconnect and found that the following hosts are affected:
Code: Select all
2021-04-04 10:17:55 INFO Protocol.in_OPENBATTLE:1774 Battlehost not using TLS: nebula2
2021-04-04 10:18:02 INFO Protocol.in_OPENBATTLE:1774 Battlehost not using TLS: Metal_Server
2021-04-04 10:18:09 INFO Protocol.in_OPENBATTLE:1774 Battlehost not using TLS: [HOPE]Host
2021-04-04 10:18:16 INFO Protocol.in_OPENBATTLE:1774 Battlehost not using TLS: s44_dev_host1
2021-04-04 10:18:19 INFO Protocol.in_OPENBATTLE:1774 Battlehost not using TLS: Common_Server
2021-04-04 10:18:21 INFO Protocol.in_OPENBATTLE:1774 Battlehost not using TLS: [TAP]Autohost2
2021-04-04 10:18:51 INFO Protocol.in_OPENBATTLE:1774 Battlehost not using TLS: [TAP]Autohost
2021-04-04 10:18:51 INFO Protocol.in_OPENBATTLE:1774 Battlehost not using TLS: notAvault103
2021-04-04 10:18:55 INFO Protocol.in_OPENBATTLE:1774 Battlehost not using TLS: nebula1
2021-04-04 10:19:58 INFO Protocol.in_OPENBATTLE:1774 Battlehost not using TLS: nebula3
Ingame UDP connections to the spring engine itself are unaffected. Non-host players are also unaffected, but ofc are recommend to use a lobby client supporting TLS e.g. Springlobby.
update: TLS is now required for battle hosting.