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what can see cloaked units?

Posted: 24 Mar 2006, 16:15
by duncs
i let a cloaked sniper get into my base, and it took out a fusion reactor :/

so what can see them? I just read that dragon's eyes can. what else?

Posted: 24 Mar 2006, 16:47
by Kixxe
Well, there is something called stealth to. Now, Cloacking renders your units invisbole for your Line of sight, but not radar. Radar can therefore see these snipers. If you see some dot run into your base, kill with some peewees.

Spies both have stealth AND clocaking, but they have no weapon.

All units who are cloacked becomes decloked when a unit comes close enought. See the radius bye clickin on the units attack button and looking for a small blue cicle.

Posted: 24 Mar 2006, 17:07
by patmo98
Kixxe wrote:All units who are cloacked becomes decloked when a unit comes close enought. See the radius bye clickin on the units attack button and looking for a small blue cicle.
Or just selecting the unit and holding shift.

Posted: 24 Mar 2006, 17:15
by Forboding Angel
Snipers are stealth AND cloakable kixxe.

There is no way to find them easily. Honestly, your best bet for finding them is either LOTS of ak's or take out your enemies energy.

Posted: 24 Mar 2006, 17:19
by duncs
can someone define stealth? does that mean not visible to radar?

Posted: 24 Mar 2006, 17:20
by Forboding Angel
invisible to radar, yes.

Posted: 24 Mar 2006, 18:32
by Min3mat
radar has long LoS though so u can spot them

Posted: 24 Mar 2006, 19:03
by SinbadEV
the only real way to see a stealth/kloaked unit is to "bump into it", meaning, get a unit into it's detection radius... that's why the dragon's eyes work, because they are cloaked/stealth the sneaking in unit has a good chance of bumping into one.

Posted: 24 Mar 2006, 19:07
by Forboding Angel
DE's are horrifically expensive tto run though. 5 DE's == 100 energy drain == teh suckage.

Posted: 24 Mar 2006, 19:15
by Abe Xedinski
Will shooting a cloaked unit make it visible?
(Yes I'm stupid, I know... I just never tried it...)

Posted: 24 Mar 2006, 19:16
by mongus
As alternate solution, play xta instead, where jammer radius is small in general, even for jamming towers.

Posted: 24 Mar 2006, 19:54
by patmo98
Abe Xedinski wrote:Will shooting a cloaked unit make it visible?
(Yes I'm stupid, I know... I just never tried it...)
If a cloaked unit shoots, it will become visable. I don't know what happens if it is shot. On the other hand I think that it MAY lose stealth for a few seconds.

Posted: 24 Mar 2006, 20:41
by Egarwaen
mongus wrote:As alternate solution, play xta instead, where jammer radius is small in general, even for jamming towers.
Jamming's irrelevant.

Posted: 24 Mar 2006, 21:29
by Forboding Angel
stealth cannot be lost iirc

Posted: 24 Mar 2006, 22:52
by Egarwaen
Forboding Angel wrote:stealth cannot be lost iirc
Nope, it's an inherent property. The only way you'll see something that's stealthy and cloaked is if your enemy runs out of energy when you have LoS or you trip over it.

Posted: 24 Mar 2006, 23:13
by SinbadEV
Egarwaen wrote:
Forboding Angel wrote:stealth cannot be lost iirc
Nope, it's an inherent property. The only way you'll see something that's stealthy and cloaked is if your enemy runs out of energy when you have LoS or you trip over it.
Or, as I said, if they trip over you :P

Posted: 25 Mar 2006, 02:23
by PauloMorfeo
I think that, in AA, the sniper K-Bot is both cloackable and stelthy.
In XTA, it is only cloackable.

Posted: 25 Mar 2006, 07:47
by Warlord Zsinj
Originally in OTA, the sniper kbot could cloak, but could still be seen on radar. Personally, I would have preferred the opposite, because in Spring, with auto radar targeting, this advantage is now pointless. Stealth is the real hiding advantage in Spring, because of radar autotargeting.

Giving a unit both stealth and cloak is an extremely risky move, and effectively makes a unit invisible until it is ready to fire. Careful steps have to be taken to ensure that such a unit is balanced.

In SWS and SWTA, we have reserved such a combination for the absolute apex of the Rebel Build tree, which is the Jedi Master. And we have balanced this by ensuring that the Jedi Master is an expensive and risky tool, and has a very large decloak radius, so that it takes plenty of micro to actually slip the unit past enemy defences to do the damage.

Posted: 25 Mar 2006, 12:00
by SJ
In XTA nothing both cloaks and is stealth, however your own jamming towers jams your own radar also. So cloaked units only works well when the opponent has his own base jammed, and the easiest way to detect a suspected cloaked unit is to disable jamming in that area (or make sure to build your base with some gaps in the jamming coverage).

Posted: 10 Apr 2006, 19:35
by Admo
should also note that a plane flying over head can decloak (due to proximity) a unit. they have a bit of difficulty automatically targeting such a unit because by the time they come back around the unit has cloaked again. but planes combined with towers will solve the problem.