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hollow victory

Posted: 23 Mar 2006, 14:48
by duncs
I won a FFA 4 player game last night (mars? ) but it was a hollow victory: (first big win)

one player, the other guy with the most stuff on the map, decided to leave, so he typed .give and I got all of his stuff... since he was my main foe, it was sorta game over.

I suppose I should have selected all of his stuff and ctrl-d'd,

anyway, I'd been playing for an hour at least, then the guy just... stopped playing AND messed up the game. there was 1 guy left, he was REALLY porcing. he didn't scout or anything at all. I really don't know how he got enough metal to build an annihilator, half a vulcan, and a couple of l3 bots. My buzzsaw eliminated his base though.

damn.

Posted: 23 Mar 2006, 17:10
by Min3mat
hmm .take shouldn't take ur enemies stuff IIRC, didn't he just use h? i have never seen a spectator take over a player when he tried so i assume its the same for enemies? :S

Posted: 23 Mar 2006, 17:15
by Nemo
When a player from a game I'm host-speccing leaves, I usually .cheat .team (their team number) .cheat, and hold out as long as I can =)

I managed quite well the other day, got my commander up to ~50exp before he bit the big one. Swarms of flamethrower reapers fell before my mighty dgun. Then the gunships came :(


As for your situation...yeah, self destructing them would have been best, but it sounds like you had the game won anyways.

Posted: 23 Mar 2006, 17:18
by Min3mat
50 XP!!! :o
yeah i know that you can take over with cheats, but without them specs cant so i assumed eneimes cant either :/

Posted: 23 Mar 2006, 17:22
by duncs
there was no take involved. I saw .give in the chat log, and suddenly i had a crapload of stuff. there were no teams so would h have done anything? that's the sharing screen, right?

there were no spectators either so I think we're getting a crossed line.

yes, next time I will destruct, it's only fair. it was a good game ('cause I actually won for once)

Posted: 23 Mar 2006, 17:25
by SinbadEV
.give probably did nothing... the enemy in question probably h shared all is units with you before leaving (we'll assume he did it on accident)... that's not how the .give command works... and even if it had worked, in Multi- the .cheat command only effects the game on the client who ran it's computer... therefore causeing instant sync errors and basically ruining the game...

Posted: 23 Mar 2006, 17:27
by duncs
ah, right. anyway, somehow I got all of his stuff.

so is THAT how you give constructor units etc ? with the h key?

Posted: 23 Mar 2006, 17:54
by Zenka
yup.

h brings up a small screen where you can share a fixed amound of metal and energy to a selected player. Also you can check the 'share slected units' option. Which, obious, gives all selected units to the selected player.

Posted: 25 Mar 2006, 16:40
by Dragon45
50 XP is impossible; you can't get over ~36 or so- i rememberbecause I had a comet game where my commander was at 7-8k health with 36ish XP and he just kept dgunning stuff that my enemies were too stupid to send elsewhere... and the XP count wouldnt go up.


That is a beastly comm though :)

Posted: 25 Mar 2006, 17:20
by Min3mat
i think that the current exponential system for XP is a bit harsh :C i want to RPG styley my Berthas :> so they can fire once every .05 seconds ^-^