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hollow victory
Posted: 23 Mar 2006, 14:48
by duncs
I won a FFA 4 player game last night (mars? ) but it was a hollow victory: (first big win)
one player, the other guy with the most stuff on the map, decided to leave, so he typed .give and I got all of his stuff... since he was my main foe, it was sorta game over.
I suppose I should have selected all of his stuff and ctrl-d'd,
anyway, I'd been playing for an hour at least, then the guy just... stopped playing AND messed up the game. there was 1 guy left, he was REALLY porcing. he didn't scout or anything at all. I really don't know how he got enough metal to build an annihilator, half a vulcan, and a couple of l3 bots. My buzzsaw eliminated his base though.
damn.
Posted: 23 Mar 2006, 17:10
by Min3mat
hmm .take shouldn't take ur enemies stuff IIRC, didn't he just use h? i have never seen a spectator take over a player when he tried so i assume its the same for enemies? :S
Posted: 23 Mar 2006, 17:15
by Nemo
When a player from a game I'm host-speccing leaves, I usually .cheat .team (their team number) .cheat, and hold out as long as I can =)
I managed quite well the other day, got my commander up to ~50exp before he bit the big one. Swarms of flamethrower reapers fell before my mighty dgun. Then the gunships came
As for your situation...yeah, self destructing them would have been best, but it sounds like you had the game won anyways.
Posted: 23 Mar 2006, 17:18
by Min3mat
50 XP!!!

yeah i know that you can take over with cheats, but without them specs cant so i assumed eneimes cant either :/
Posted: 23 Mar 2006, 17:22
by duncs
there was no take involved. I saw .give in the chat log, and suddenly i had a crapload of stuff. there were no teams so would h have done anything? that's the sharing screen, right?
there were no spectators either so I think we're getting a crossed line.
yes, next time I will destruct, it's only fair. it was a good game ('cause I actually won for once)
Posted: 23 Mar 2006, 17:25
by SinbadEV
.give probably did nothing... the enemy in question probably h shared all is units with you before leaving (we'll assume he did it on accident)... that's not how the .give command works... and even if it had worked, in Multi- the .cheat command only effects the game on the client who ran it's computer... therefore causeing instant sync errors and basically ruining the game...
Posted: 23 Mar 2006, 17:27
by duncs
ah, right. anyway, somehow I got all of his stuff.
so is THAT how you give constructor units etc ? with the h key?
Posted: 23 Mar 2006, 17:54
by Zenka
yup.
h brings up a small screen where you can share a fixed amound of metal and energy to a selected player. Also you can check the 'share slected units' option. Which, obious, gives all selected units to the selected player.
Posted: 25 Mar 2006, 16:40
by Dragon45
50 XP is impossible; you can't get over ~36 or so- i rememberbecause I had a comet game where my commander was at 7-8k health with 36ish XP and he just kept dgunning stuff that my enemies were too stupid to send elsewhere... and the XP count wouldnt go up.
That is a beastly comm though :)
Posted: 25 Mar 2006, 17:20
by Min3mat
i think that the current exponential system for XP is a bit harsh :C i want to RPG styley my Berthas :> so they can fire once every .05 seconds ^-^