some help
Posted: 20 Mar 2006, 08:33
Well you may or not know i have taken over the War at sea mod i have no real modding experience, i am taking off at alpha 0.2 and there are two problems.
The first is the mods residential areas make no energy i suppose this would have to do with the unit FBI and to my untrained eye i see nothing wrong
here is its code
The second is the torpedo boats launch their torpedoes to the bottom of the sea im not sure where that problem lies though
here is the alpha 0.2 if your interested http://www.fileuniverse.com/?p=showitem&ID=1667
thanks in advance
The first is the mods residential areas make no energy i suppose this would have to do with the unit FBI and to my untrained eye i see nothing wrong
here is its code
Code: Select all
[UNITINFO]
{
UnitName=ghouses1;
Version=1;
Side=CORE;
Objectname=ghouses1;
Designation=AMF;
Name=Residential Area;
Description=Provides Energy;
FootprintX=8;
FootprintZ=7;
BuildCostEnergy=760;
BuildCostMetal=826;
MaxDamage=4000;
MaxWaterDepth=0;
MaxSlope=10;
EnergyMake=600;
BuildTime=7956;
WorkerTime=0;
BMcode=0;
Builder=0;
ThreeD=1;
ZBuffer=1;
NoAutoFire=0;
SightDistance=210;
RadarDistance=0;
SoundCategory=ARM_SOLAR;
EnergyStorage=0;
MetalStorage=0;
ExplodeAs=SMALL_BUILDINGEX;
SelfDestructAs=SMALL_BUILDINGEX;
Category=CORE ENERGY LEVEL1 NOWEAPON NOTAIR NOTSUB ;
TEDClass=ENERGY;
Copyright=Copyright 1997 Humongous Entertainment. All rights reserved.;
YardMap=ooooooooooooooooooooooooooo;
Corpse=ghouses1_dead;
GermanName=Solarkollector;
GermanDescription=Gewinnt Energie;
UnitNumber=63;
FrenchName=Capteur solaire;
Frenchdescription=Produit de l'├â┬®nergie;
EnergyMake=0;
buildangle=4096;
ActivateWhenBuilt=1;
}
here is the alpha 0.2 if your interested http://www.fileuniverse.com/?p=showitem&ID=1667
thanks in advance