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Wreckage troubles [Resolved]

Posted: 12 Mar 2006, 03:52
by Das Bruce
Is there something I'm missing? I've got Corpse=rust34wreckage.s3o; in the fbi and rust34wreckage.s3o in the objects3d folder, what more do I need?

Posted: 12 Mar 2006, 03:56
by Argh
Go to the Features.tdf and add your corpse there, silly.

Posted: 12 Mar 2006, 04:00
by Das Bruce
I don't have one, were is it supposed to go?

/edit/ nvm, found it

/edit/ Ok I was mistaken, I havent' found it.

I put rust34wreckage.tdf into features/corpses/

and edited one I found to be this..

Code: Select all

[rust34wreckage]
	{
	world=All Worlds;
	description=Wreckage;
	category=arm_corpses;
	object=rust34wreckage.s3o;
	featuredead=rust34wreckage.s3o;
	footprintx=2;
	footprintz=2;
	height=40;
	blocking=1;
	hitdensity=100;
	metal=300;
	damage=1760;
	reclaimable=1;
	featurereclamate=smudge01;
	seqnamereclamate=tree1reclamate;
	}
What have I forgotten now? :roll:

Posted: 12 Mar 2006, 05:19
by Archangel of Death
The Coprse in the fbi points to the tdf, not the s3o. So if you still have Corpse=rust34wreckage.s3o; in your fbi, you might want to cut the .s3o of the end of it.

Posted: 12 Mar 2006, 05:23
by Das Bruce
Still nothing.

Posted: 12 Mar 2006, 05:32
by FoeOfTheBee
Das Bruce wrote:Still nothing.
I had the same problem with s3o wreckage, but I forgot how I fixed it.

EDIT: make sure you have the model size calculated in upspring.

Posted: 12 Mar 2006, 05:52
by Das Bruce
No it wasn't the size thing, the unit was just getting pounded into dust right from the get go so no wreckage was left.

Posted: 12 Mar 2006, 11:20
by Guessmyname
Increase the corpse's health then

Posted: 12 Mar 2006, 14:57
by FLOZi
what's the killed script like?