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Wreckage troubles [Resolved]
Posted: 12 Mar 2006, 03:52
by Das Bruce
Is there something I'm missing? I've got Corpse=rust34wreckage.s3o; in the fbi and rust34wreckage.s3o in the objects3d folder, what more do I need?
Posted: 12 Mar 2006, 03:56
by Argh
Go to the Features.tdf and add your corpse there, silly.
Posted: 12 Mar 2006, 04:00
by Das Bruce
I don't have one, were is it supposed to go?
/edit/ nvm, found it
/edit/ Ok I was mistaken, I havent' found it.
I put rust34wreckage.tdf into features/corpses/
and edited one I found to be this..
Code: Select all
[rust34wreckage]
{
world=All Worlds;
description=Wreckage;
category=arm_corpses;
object=rust34wreckage.s3o;
featuredead=rust34wreckage.s3o;
footprintx=2;
footprintz=2;
height=40;
blocking=1;
hitdensity=100;
metal=300;
damage=1760;
reclaimable=1;
featurereclamate=smudge01;
seqnamereclamate=tree1reclamate;
}
What have I forgotten now?

Posted: 12 Mar 2006, 05:19
by Archangel of Death
The Coprse in the fbi points to the tdf, not the s3o. So if you still have Corpse=rust34wreckage.s3o; in your fbi, you might want to cut the .s3o of the end of it.
Posted: 12 Mar 2006, 05:23
by Das Bruce
Still nothing.
Posted: 12 Mar 2006, 05:32
by FoeOfTheBee
Das Bruce wrote:Still nothing.
I had the same problem with s3o wreckage, but I forgot how I fixed it.
EDIT: make sure you have the model size calculated in upspring.
Posted: 12 Mar 2006, 05:52
by Das Bruce
No it wasn't the size thing, the unit was just getting pounded into dust right from the get go so no wreckage was left.
Posted: 12 Mar 2006, 11:20
by Guessmyname
Increase the corpse's health then
Posted: 12 Mar 2006, 14:57
by FLOZi
what's the killed script like?