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The best graphics I've ever seen in any game, ever ever
Posted: 10 Mar 2006, 05:14
by Caydr
It's called ".Kkreiger". IMO looks better than Doom 3 or Quake 4, but that's just my opinion. See for yourself:
Download it here:
http://kk.kema.at/files/kkrieger-beta.zip (free)
.....
...
No, it's not a corrupt download. The entire game is under 1 mb. In fact...
the entire game is 64 kilobytes in size.
Play it. 2 things to remember: First, there are absolutely no textures anywhere. None at all, nowhere. Everything is generated procedurally. Second, it is a tech demo and nothing more. On the game's homepage (
http://www.theprodukkt.com ), they say that playability hasn't even been considered in the slightest yet, and I must agree.
Anyway, have a go at it, you'll be amazed. Apparently has some severe shadow bugs on certain Geforce4 and Radeon8500/9000 cards, but you probably won't have any trouble.
Posted: 10 Mar 2006, 05:26
by Zoombie
I've heard of this game...
Now i can see the junk that WILL be in spore (procidureal texturing) in a game.
cool...
Posted: 10 Mar 2006, 05:48
by Zoombie
I played it...and well...its graphics while good are not better then Quak 4's or Doom 3's.
And here is why: The little touches. The lack of death animations, the lack of well...animations. The repeditive and unofficeal look of the levels.
But that is all to be expected, after all its one megabite
But taken into account that AMAZING fact, this game blow's me away. slightly less good then doom 3 graphics at ONE MEGABITE! Holy tripple hells! Thats amazing! Now...when will games stop being so huge, or will the audio anmations scriptings and other extranious (read cool) crap take up the rest of the game?
But, thanks for calling this to my mighty attention!
Posted: 10 Mar 2006, 05:52
by Caydr
By graphics I meant textures, lighting, and other pretty stuff... not so much on things like animation (physics, ragdoll, etc).
This method of texturing is virtually unused in commercial games from what I've seen. Like you said, it should really be used more, since in most cases about 9/10 (easily) of a game's content is graphics. Animation (physics, ragdoll, pysical stuff like that) takes up negligible space. The only thing that really requires large quantities of space besides graphics is of course audio. With modern compression even audio can be shrunk to a fraction of the size it's typically distributed in.
I'm sure there are reasons why games so rarely make use of any modern innovations in this kind of filesize reduction... stuff... but I think a lot of it is probably just that developers don't want to waste man-hours learning new ways when the old ways work adequately. Also artists whose jobs depend on making game textures probably don't want to just forget about their talent and learn this procedural stuff, and I don't blame em at all for that. It's like spending your whole life learning how to repair CRT televisions and the day after you graduate, everyone starts using plasma TVs. Sure, there's still a thriving market, and you could get into it, but all that time wasted...
Posted: 10 Mar 2006, 05:58
by Zoombie
But of course.
Posted: 10 Mar 2006, 06:05
by Das Bruce
It looks nice, but I got stuck in a door, and it doesn't have HDR, I mean c'mon.
Posted: 10 Mar 2006, 06:08
by Caydr
64 kilobytes, whore.
Hey! What happened to my "spring mod-maker" ID??!

Posted: 10 Mar 2006, 06:20
by Archangel of Death
Once it was realized exactly how many people were going to need to have titles (about 90% of the posting population), it was decided that it wasn't such a great idea to implement after all.
Posted: 10 Mar 2006, 06:20
by Zoombie
That is a very good question...
If anything, you deserve that distincion Cyder. I mean, AA is huge AND cool!
Posted: 10 Mar 2006, 09:17
by smoth
.... you have not seen all ot quake 4 I can see. There are ar least a few levels that are better then this. Either way, yeah seen it last year I think, pretty neat that they setup and all but I'll be honest I couldn't have done it at that size. However, the graphics are not that impressive when compaired with games like q4, fear or hl2.
Posted: 10 Mar 2006, 09:35
by Das Bruce
Q4 looked nice looking but damn it was slow and the actual game was so boring I couldn't be bothered finishing it.
I'm yet to find a FPS that beats HL2.
Posted: 10 Mar 2006, 09:43
by jcnossen
Actually it is 96k. The fun thing is that when it came out, they posted on several gamedev sites as well as slashdot, and they actually hit their site data transfer limit from all the people that were downloading a 96k game!
Their 64k demos are usually quite cool too:
http://www.theprodukkt.com/demoscene.html
Posted: 10 Mar 2006, 17:31
by Zenka
Well the graphics doesn't equal Doom3, Q4 or HL2, but they are good.
The game is great, left alone only 96k in size!
Posted: 10 Mar 2006, 17:39
by Caydr
You imagine, if they actually hired some developers and turned this into a game? They'd need better audio for sure, but wouldn't it be hilarious for a game in this day and age to be released on a floppy? ^^
Posted: 10 Mar 2006, 17:43
by Cyberwal
well, imagine how giant the levels could be if they released it on a dvd
Posted: 10 Mar 2006, 18:19
by .funkymp
Posted: 10 Mar 2006, 18:27
by FizWizz
you missed the point. There are games that take over a gB of of space to install that don't look as good as that demo. It is over a million times smaller than them too!
Posted: 10 Mar 2006, 18:27
by Kixxe
This fits on a freking 3.5 floppy disk.
Posted: 10 Mar 2006, 18:32
by FizWizz
This reminds me of another game, Commanche: Maximum Overkill. It's well over ten years old, it ran in pure DOS, and you could install it onto and play it off of a floppy disk. The tanks and helicopters were crappy sprites, but it also had terrain that was better looking than Spring even, it was so smooth and natural looking, and the water was even reflective!
Posted: 10 Mar 2006, 19:39
by .funkymp
Kixxe wrote:
This fits on a freking 3.5 floppy disk.
true, but still. enemy territory looks awesome