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[0.70b2] Units no longer report when under attack
Posted: 09 Mar 2006, 16:52
by colorblind
Well, the title says it all ... units no longer report when they're under attack. The funny thing is that when you watch a replay, they do. I've already posted a
bug report, but when nobody responded I decided to post it here.
If someone would be so kind to fix this bug, because it's quite irritating to lose units all of the time and not knowing it.
Posted: 09 Mar 2006, 17:32
by BvDorp
hear hear
Posted: 09 Mar 2006, 18:53
by mongus
I sum to the whining players about this, but dont rush developpers, take the time needed, and try to find a bug in it.. yep.. im
almost sure "at times" it doesnt work(when it was working ok in 66b3)...
this is one of the most annoying issues ever to me...
feel like exploding(no pun) when i just realize my comm in under attack and there is little left to do but die (specially in comm ends.. agh..).
Posted: 09 Mar 2006, 19:06
by Journier
heh, i had to play 20+ games before i finally got the attack warning's again.
very weird.
just 1 out of the last 25 or so games i had attack warnings.
Its very annoying in early game when your doing other stuff then see your base decimated by 1 lone peewee and you have units sitting there not doing anything just out of range.
Posted: 09 Mar 2006, 20:02
by mongus
Journier wrote:heh, i had to play 20+ games before i finally got the attack warning's again.
very weird.
just 1 out of the last 25 or so games i had attack warnings.
Its very annoying in early game when your doing other stuff then see your base decimated by 1 lone peewee and you have units sitting there not doing anything just out of range.
That means you spectate 1 of 25 games. (maybe you dont like to spectate often?) Because it works for spectators
only.
Posted: 09 Mar 2006, 23:17
by Chocapic
well ive noticed this as well and its hell annoying cause with comm ends i just loose games without noticing like... hmmm whats this game over screen over here ?

Posted: 10 Mar 2006, 10:53
by Tobi
fixed in SVN yesterday
Posted: 10 Mar 2006, 12:03
by Chocapic
Tobi wrote:fixed in SVN yesterday
Yay

Posted: 10 Mar 2006, 13:23
by colorblind
Nice, albeit you fixed it wrongly ...
The
0.67b3 branch on Sourceforge CVS has
whereas you made it
at line 580 in unit.cpp. It's a small but subtle difference :).
Note that the bug crept in at
revision 396 of the berlios SVN.
Posted: 10 Mar 2006, 13:42
by Tobi
ah ok thx, I was already wondering how it should be, so I just guessed after I didn't get a clear answer in #sy
I'll commit that to SVN later today.
Posted: 10 Mar 2006, 17:13
by Zenka
Glad to hear it is fixed. Thx!
Posted: 10 Mar 2006, 20:43
by mongus
me adds to the thanks team, now ill focus the anger into the game as it must be :).
(and start using F3 again).
This is preciselly why we had b2 version for 65.