Page 1 of 2

..:: Release ::.. Red River and Red River North

Posted: 09 Mar 2006, 16:46
by NOiZE
Another remake of a classic TA map, i slighty touched the height map so it looks a bit better imo.

Some Screens

Red River (20x30)

Image
Image

Red River North (20x14)

Image
Image


DOWNLOAD "Red River Remake"

DOWNLOAD "Red River North Remake"

Have Fun

Posted: 09 Mar 2006, 16:59
by FizWizz
<3 <3 <3

I've always liked Red River

Posted: 09 Mar 2006, 17:47
by PicassoCT
I always lost on Red River - but will download it anyway - if it is just to see those Vulcan Fireflowers in my Base :)

Posted: 09 Mar 2006, 20:26
by Hansolo88
I love it. How deformable is the terrain?

Posted: 10 Mar 2006, 03:49
by Maelstrom
A hill souldnt look like a pimple. Basically all the OTA maps ported to Spring have really flat terrain, except for pimple hills. Come on, this map would be good if the terrain looked a little realistic. IM not talking massive hills that hinder base building, but just a small variation to keep it interesting...

Posted: 10 Mar 2006, 04:25
by mufdvr222
To be fair the hills on the OTA map where small even by TA standards.

Posted: 10 Mar 2006, 05:36
by Das Bruce
How many times do people have to be told? DON'T USE OTA HEIGHTMAPS.

Posted: 10 Mar 2006, 10:22
by Forboding Angel
Actually I think it looks good, however, Noize, you might try using a heavy guassian blur on the heightmap and compiling with the scal of -x 200 -n -100 that should serve it quite well.

Just a thought. Personally I like it. It is very much true to ota, even if ota maps didn't really look right sometimes.

Posted: 10 Mar 2006, 11:07
by NOiZE
Das Bruce wrote:How many times do people have to be told? DON'T USE OTA HEIGHTMAPS.
You can stop telling that to me, because i won't listen to you on that point :-)

Posted: 10 Mar 2006, 11:12
by smoth
Das Bruce wrote:How many times do people have to be told? DON'T USE OTA HEIGHTMAPS.
I am... with some heavy modification :P

Posted: 10 Mar 2006, 11:40
by Das Bruce
smoth wrote:
Das Bruce wrote:How many times do people have to be told? DON'T USE OTA HEIGHTMAPS.
I am... with some heavy modification :P
With modifications they're fine, but otherwise they're just bland and ugly.

Posted: 25 Mar 2006, 09:02
by SeanHeron
Well done Noize, looks good (have yet to play a game on it though).
Would it be possible to pack Red River North into Red River (as it uses the same height, metal and texture maps I should guess..) as done in River Dale (which includes Cliff Run, Hill Haven...)? It would be nice to save people the 9 MB download.

Posted: 25 Mar 2006, 11:33
by NOiZE
i could, but didn't because of lazyness

Posted: 25 Mar 2006, 12:28
by Torrasque
NOiZE wrote:i could, but didn't because of lazyness
Perhaps once you finnished Red Triangle :lol: :lol:

Posted: 25 Mar 2006, 14:47
by SeanHeron
LOl, I can understand. I´ve been messing around all morning and I can see that its more bother to do than I thought at first.

Posted: 25 Mar 2006, 15:32
by Dragon45
OMG pimple hills... it looks TEH UGLY.

Posted: 25 Mar 2006, 23:02
by Sheekel
it looks like teh secks.

Posted: 25 Mar 2006, 23:56
by Andreask
It looks ugly and it plays real tedious. :(

Posted: 26 Mar 2006, 13:39
by jcnossen
That's some serious constructive criticism here :|
Ok it has been established that some people don't like OTA heightmaps, so get over it now and post something that is useful.

Posted: 26 Mar 2006, 14:33
by mufdvr222
I agree.
The map is meant to emulate an ota map in Spring and pulls it off well.