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..:: Release ::.. Red River and Red River North
Posted: 09 Mar 2006, 16:46
by NOiZE
Another remake of a classic TA map, i slighty touched the height map so it looks a bit better imo.
Some Screens
Red River (20x30)
Red River North (20x14)
DOWNLOAD "Red River Remake"
DOWNLOAD "Red River North Remake"
Have Fun
Posted: 09 Mar 2006, 16:59
by FizWizz
<3 <3 <3
I've always liked Red River
Posted: 09 Mar 2006, 17:47
by PicassoCT
I always lost on Red River - but will download it anyway - if it is just to see those Vulcan Fireflowers in my Base :)
Posted: 09 Mar 2006, 20:26
by Hansolo88
I love it. How deformable is the terrain?
Posted: 10 Mar 2006, 03:49
by Maelstrom
A hill souldnt look like a pimple. Basically all the OTA maps ported to Spring have really flat terrain, except for pimple hills. Come on, this map would be good if the terrain looked a little realistic. IM not talking massive hills that hinder base building, but just a small variation to keep it interesting...
Posted: 10 Mar 2006, 04:25
by mufdvr222
To be fair the hills on the OTA map where small even by TA standards.
Posted: 10 Mar 2006, 05:36
by Das Bruce
How many times do people have to be told? DON'T USE OTA HEIGHTMAPS.
Posted: 10 Mar 2006, 10:22
by Forboding Angel
Actually I think it looks good, however, Noize, you might try using a heavy guassian blur on the heightmap and compiling with the scal of -x 200 -n -100 that should serve it quite well.
Just a thought. Personally I like it. It is very much true to ota, even if ota maps didn't really look right sometimes.
Posted: 10 Mar 2006, 11:07
by NOiZE
Das Bruce wrote:How many times do people have to be told? DON'T USE OTA HEIGHTMAPS.
You can stop telling that to me, because i won't listen to you on that point

Posted: 10 Mar 2006, 11:12
by smoth
Das Bruce wrote:How many times do people have to be told? DON'T USE OTA HEIGHTMAPS.
I am... with some heavy modification

Posted: 10 Mar 2006, 11:40
by Das Bruce
smoth wrote:Das Bruce wrote:How many times do people have to be told? DON'T USE OTA HEIGHTMAPS.
I am... with some heavy modification

With modifications they're fine, but otherwise they're just bland and ugly.
Posted: 25 Mar 2006, 09:02
by SeanHeron
Well done Noize, looks good (have yet to play a game on it though).
Would it be possible to pack Red River North into Red River (as it uses the same height, metal and texture maps I should guess..) as done in River Dale (which includes Cliff Run, Hill Haven...)? It would be nice to save people the 9 MB download.
Posted: 25 Mar 2006, 11:33
by NOiZE
i could, but didn't because of lazyness
Posted: 25 Mar 2006, 12:28
by Torrasque
NOiZE wrote:i could, but didn't because of lazyness
Perhaps once you finnished Red Triangle

Posted: 25 Mar 2006, 14:47
by SeanHeron
LOl, I can understand. I´ve been messing around all morning and I can see that its more bother to do than I thought at first.
Posted: 25 Mar 2006, 15:32
by Dragon45
OMG pimple hills... it looks TEH UGLY.
Posted: 25 Mar 2006, 23:02
by Sheekel
it looks like teh secks.
Posted: 25 Mar 2006, 23:56
by Andreask
It looks ugly and it plays real tedious.

Posted: 26 Mar 2006, 13:39
by jcnossen
That's some serious constructive criticism here
Ok it has been established that some people don't like OTA heightmaps, so get over it now and post something that is useful.
Posted: 26 Mar 2006, 14:33
by mufdvr222
I agree.
The map is meant to emulate an ota map in Spring and pulls it off well.