A wee daft zombie mod
Posted: 05 Mar 2006, 20:04
Every game should have a zombie mod.
Le plan:
The zombie team starts with a zombie. Zombies can build other zombies, and reclaim. Thus the swarm grows
The Human team is made of characters. Each member of the "Human Team" starts with their choosen character (Characters are chosen via the lobby, in same way that Arm and Core are. Technically speaking they'll just be different sides). Characters all differ from each other to cater for different playing styles and promote teamwork. For extra fun, play in FPS mode
The Fodder team are all the other humans who are in a panic and don't stand a chance. Their main purpose is in city maps, and are meant to be AI controlled.
There should be say... 10 different characters for the human team to choose from?
Maybe different types of zombie too (slow fodder, fast, great big fat hulking bastards, etc)
Resources:
Human Team: Energy is, well, energy, but not in the same way as TA. Energy for the Human Team is how much energy a character has. Moving takes up energy, as does building barricades and healing others. Characters generate energy, but only slowly. Metal is ammo for your weapon. It regenerates, slowly. Characters can also build barricades
Zombies: Energy is "food supply". Get this by reclaiming corpses. Zombies slowly use this up at a constant rate. It is also used to make other zombies (hence the need for an AI Fodder team for the zombies to kill to reclaim corpses). Metal is not used.
Fodder: No resource model. The only resource here is time (to build). It is meant to be AI controlled remember.
The models I can do easily (just tweak some pre-existing infantry models). What I need is a scriptor (my scripts never work for some reason), and probably a texture artist. It'll have about 15 units in it, in total (not including barricades - which are features). Who wants to help?
EDIT: Also: http://www.sothisisacomic.com/Zombie/zomb3.html :P
Le plan:
The zombie team starts with a zombie. Zombies can build other zombies, and reclaim. Thus the swarm grows
The Human team is made of characters. Each member of the "Human Team" starts with their choosen character (Characters are chosen via the lobby, in same way that Arm and Core are. Technically speaking they'll just be different sides). Characters all differ from each other to cater for different playing styles and promote teamwork. For extra fun, play in FPS mode
The Fodder team are all the other humans who are in a panic and don't stand a chance. Their main purpose is in city maps, and are meant to be AI controlled.
There should be say... 10 different characters for the human team to choose from?
Maybe different types of zombie too (slow fodder, fast, great big fat hulking bastards, etc)
Resources:
Human Team: Energy is, well, energy, but not in the same way as TA. Energy for the Human Team is how much energy a character has. Moving takes up energy, as does building barricades and healing others. Characters generate energy, but only slowly. Metal is ammo for your weapon. It regenerates, slowly. Characters can also build barricades
Zombies: Energy is "food supply". Get this by reclaiming corpses. Zombies slowly use this up at a constant rate. It is also used to make other zombies (hence the need for an AI Fodder team for the zombies to kill to reclaim corpses). Metal is not used.
Fodder: No resource model. The only resource here is time (to build). It is meant to be AI controlled remember.
The models I can do easily (just tweak some pre-existing infantry models). What I need is a scriptor (my scripts never work for some reason), and probably a texture artist. It'll have about 15 units in it, in total (not including barricades - which are features). Who wants to help?
EDIT: Also: http://www.sothisisacomic.com/Zombie/zomb3.html :P