Segfault with 103 engine on Linux

Segfault with 103 engine on Linux

Discuss everything related to running Spring on your chosen distribution of Linux.

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jetbird
Posts: 18
Joined: 21 Oct 2014, 13:19

Segfault with 103 engine on Linux

Post by jetbird »

Hello! After upgrading my Linux distribution (ALT Linux 9) the game began to crash after 20-30 minutes of playing. Most probably it is related to tactical nuke launches.

Here is the infolog (https://pastebin.com/qdAa6U0f)

Please help.
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ThinkSome
Posts: 387
Joined: 14 Jun 2015, 13:36

Re: Segfault with 103 engine on Linux

Post by ThinkSome »

Hello,

1) 103.0 is unsupported, upgrade to 104.0.

2) Engine bug reports should go here https://springrts.com/mantis/view.php
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MasterBel
Posts: 271
Joined: 18 Mar 2018, 07:48

Re: Segfault with 103 engine on Linux

Post by MasterBel »

This is a common issue with linux and version 103. 103 is an old version and best to upgrade to one of the latest versions.

Pastebin seems to have been removed, so could you tell me what game you're trying to play?
Ares
Balanced Annihilation Developer
Posts: 555
Joined: 19 Mar 2011, 13:43

Re: Segfault with 103 engine on Linux

Post by Ares »

Hi you need libcurl3 dependency, if you need further help talk to 103 Mac and Linux users at http://www.springfightclub.com/ they already solved this problem and will be happy to assist you until your platform is supported.
iridium
Posts: 4
Joined: 12 Jan 2018, 21:45

Re: Segfault with 103 engine on Linux

Post by iridium »

Yep, this is a known bug with 103. 104 fixed it. (Incidentally, it was also one of the reasons why I stopped playing spring/BA, as 103 reproducibly crashes on Linux. Oh well. :-/)

@Ares: No, the libcurl linkage issue is unrelated. As long as spring starts up successfully, you have a (compatible, as in: outdated) curl version on your system. Game crashes on nuke launches on modern systems are an unrelated issue.
Ares
Balanced Annihilation Developer
Posts: 555
Joined: 19 Mar 2011, 13:43

Re: Segfault with 103 engine on Linux

Post by Ares »

this bug is fixed in the new release https://github.com/Balanced-Annihilatio ... n/pull/163
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