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Weapons damage
Posted: 04 Mar 2006, 00:42
by PauloMorfeo
Does weapons damage has to be an integer or can it be a floating point number, like 25.5?
Posted: 04 Mar 2006, 03:55
by GrOuNd_ZeRo
Yes it does in Spring!
That offers alot of interesting possibilities, OTA didn't support decimals at all, I believe 0.5 was automatically converted to 1...
Posted: 04 Mar 2006, 04:31
by smoth
...um why?
Posted: 04 Mar 2006, 08:40
by SpikedHelmet
More control over damages, particularly in mods and with units with small health point numbers (and weapons with small damage numbers).
Posted: 04 Mar 2006, 22:36
by PauloMorfeo
Ok, thanks for answering.