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s3o, in regards to structures and buildings?

Posted: 28 Feb 2006, 07:09
by Neuralize
It seems the UVmapping on structures and buildings is flipped, as I have to flip it wrong in Upspring to view it right in Spring. I've noticed this on one s3o that isn't my own, and my own.

Also it seems that s3o structures are not silected by their hit sphere, or mass, as 3do structures are.

Posted: 28 Feb 2006, 07:13
by Neuralize
Scratch that, the building that wasn't mine didn't work with the selection, however, mine works fine and acts like the rest of Spring's buildings.

Posted: 28 Feb 2006, 11:37
by SwiftSpear
This was a problem in a past version, and consequently there were a few models that were released that had all flipped faces so they would render in spring. I'm fairly sure it's fixed now though...

Posted: 01 Mar 2006, 22:26
by mongus
Also, upspring 1.3 has the ability to mirror or flip UVmaps.

Go to Texture mapping>show UVmapping>Edit>mirror/flip


note: think s3os cant be textured per polygon (the old way).

Posted: 02 Mar 2006, 07:35
by Zenka
For a unit to show up correctly you need to get him shoiw bugged in upspring.
As mongus said: flip the uv's.
Then the model should look like the bugged one you saw in Spring. Then you're good ^.^

Posted: 03 Mar 2006, 23:36
by Neuralize
Yes, I know how to provide a quick work around, but the fact is that there is still a bug, which should be fixed so we don't have to flip our UVS every single time. :/