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underwater and alttab in 0.70b2
Posted: 27 Feb 2006, 23:16
by ginekolog
[23:14:49] <ginekolog> SUBS STILL DONT WORK
[23:15:03] <ginekolog> and ALTTAB still close spring
so just u know.
Posted: 27 Feb 2006, 23:47
by Torrasque
Subs haven't been discused AFAIK.
But alt-tab is not as easy to fix...it could take a week.
Posted: 28 Feb 2006, 00:44
by Archangel of Death
*just finished alt-tabbing several times while investigating the sub issue* Doesn't seem to be universal.
I have narrowed down the problem to underwater weapons that have turret=0. That leaves 1 sub (core super sub), and the defence buildings still working. Since all of them had massive tolerance so that they could fire 360 degrees anyway just making them turrets would not alter gameplay. Any modmaker wishing to fix this themselves could set all their underwater weapons to turret=1 and add in the AimFromWeapon# and AimWeapon# functions in all the unit's script.
Posted: 28 Feb 2006, 01:59
by FLOZi
I don't believe the functions are nessacery if they contain nothing.
Posted: 28 Feb 2006, 10:26
by Tobi
But alt-tab is not as easy to fix...it could take a week.
I hope to have fixed it in b3 but I can't promise that.
Posted: 03 Mar 2006, 04:19
by Archangel of Death
FLOZi wrote:I don't believe the functions are nessacery if they contain nothing.
At least AimWeaponX is, the engine needs to get the return(1) from it, which is all it needs to have in it for this purpose.