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Icy Crater

Posted: 18 Oct 2019, 03:30
by raaar
Icy Crater!

(version v4)

In-game screenshot
Image

Minimap
Image



SPRINGFILES LINK

Fight around an ice-filled crater.

12x12
East vs West or NW vs SE recommended.
2-6 players

Re: Icy Crater

Posted: 01 Jun 2020, 08:14
by raaar
2020/05/31 ------------------ NOTES v2 ----------------------

- added more interesting northern and southern edges with more metal spots accessible by ground units
- small craters near starting corners are now walkable (helps avoiding units getting stuck)
- reduced the altitude differences between plateaus
- added ramps to the lower plateaus with geothermal spots

Re: Icy Crater

Posted: 31 Oct 2021, 04:38
by raaar
2021/10/31 ------------------ NOTES v3 ----------------------

- added two more metal spots near the NW/SE starting positions

- improved metal spot textures

- improved detail textures on cliffs and other terrain features

Re: Icy Crater

Posted: 31 Oct 2021, 23:37
by PicassoCT
Ice crater needs the crystall tsunami wave features?

Re: Icy Crater

Posted: 01 Nov 2021, 19:04
by raaar
I think it's fine as is.

what do they look like?

Re: Icy Crater

Posted: 02 Nov 2021, 21:00
by PicassoCT
I searched, and couldnt find them anymore. Guess i tossed them or they are somewhere in the journey dev stuff.

They looked somewhat like this..
Image
Like that iconic tsunami wave painting, but made from icy crystals.

Re: Icy Crater

Posted: 06 Nov 2021, 22:23
by raaar
Hmmmmmm...

Not for this map, but I'm considering making maps with big crystal terrain features.

Might use terrain profile for them, with proper detail/specular.

But maybe pretty big features would look better.

Re: Icy Crater

Posted: 02 Aug 2022, 17:23
by raaar
2022/07/17 ------------------ NOTES v4 ----------------------

- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)

- removed unsupported map options