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Icy Crater
Posted: 18 Oct 2019, 03:30
by raaar
Icy Crater!
(version v4)
In-game screenshot
Minimap
SPRINGFILES LINK
Fight around an ice-filled crater.
12x12
East vs West or NW vs SE recommended.
2-6 players
Re: Icy Crater
Posted: 01 Jun 2020, 08:14
by raaar
2020/05/31 ------------------ NOTES v2 ----------------------
- added more interesting northern and southern edges with more metal spots accessible by ground units
- small craters near starting corners are now walkable (helps avoiding units getting stuck)
- reduced the altitude differences between plateaus
- added ramps to the lower plateaus with geothermal spots
Re: Icy Crater
Posted: 31 Oct 2021, 04:38
by raaar
2021/10/31 ------------------ NOTES v3 ----------------------
- added two more metal spots near the NW/SE starting positions
- improved metal spot textures
- improved detail textures on cliffs and other terrain features
Re: Icy Crater
Posted: 31 Oct 2021, 23:37
by PicassoCT
Ice crater needs the crystall tsunami wave features?
Re: Icy Crater
Posted: 01 Nov 2021, 19:04
by raaar
I think it's fine as is.
what do they look like?
Re: Icy Crater
Posted: 02 Nov 2021, 21:00
by PicassoCT
I searched, and couldnt find them anymore. Guess i tossed them or they are somewhere in the journey dev stuff.
They looked somewhat like this..

Like that iconic tsunami wave painting, but made from icy crystals.
Re: Icy Crater
Posted: 06 Nov 2021, 22:23
by raaar
Hmmmmmm...
Not for this map, but I'm considering making maps with big crystal terrain features.
Might use terrain profile for them, with proper detail/specular.
But maybe pretty big features would look better.
Re: Icy Crater
Posted: 02 Aug 2022, 17:23
by raaar
2022/07/17 ------------------ NOTES v4 ----------------------
- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)
- removed unsupported map options