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Pathfinding Borked?
Posted: 26 Feb 2006, 14:08
by Deathblane
It seems to me that pathfinding in 0.7 is not as good as it used to be.
In one game my com kept getting stuck while trying to build dt's (not that he built himself in, he just wouldn't go the right way to get out).
I've also had to set much more explicit way-points to get units to go where I want them to.
Interestingly, whilst playing on Mars hitting f2 with a vehicle selected showed the entire map as impassable.
Posted: 26 Feb 2006, 17:10
by Flare
my units keep getting stuck in buildings or trees too.
Also F2 now shows only completely flat areas as green for some reason

Posted: 26 Feb 2006, 18:53
by Chocapic
ive also noticed this.
pathing now is definitly worse
Posted: 26 Feb 2006, 18:55
by ChrisCowart
Yes, pathfinding does seem screwy. My units tend to get stuck in their respective building structure, i.e. Adv. Const. KBot having a REAL tough time getting out of the Arm Adv. KBot lab.
I've also had numerous problems with KBots building lots of dragons teeth.
My commander seems to have difficulty navigating hilly terrain. Sometimes he can't even find a way up a small hill!
Posted: 26 Feb 2006, 20:11
by Tobi
Posted: 27 Feb 2006, 02:30
by Dragon45
All bugs mentioend in this thread are experienced by me regardless of map or exact unit selected.
Posted: 27 Feb 2006, 14:44
by ginekolog
i can confirm these bugs.. even kbotbulilders get stuck when they are build if i set waypoing NORTH of kbot lab.
gl in correcting this mess, ty.
Posted: 27 Feb 2006, 16:44
by Journier
yup, im having same problem, i now also have to set better waypoints so the kbots dont get stuck in the lab for a minute or 2 trying to crawl there wway out.
very annoying.
Posted: 28 Feb 2006, 05:35
by hrmph
Units always used to get stuck in factories, but now it seems it is a bit worse. My solution is to always set your first waypoint directly in front of the factory.. This seems to solve the problem for me although we need a real fix.
Posted: 01 Mar 2006, 01:14
by Chocapic
there are other problems other than that though, ive had on these new version a lot a units stuck in buildings.
Posted: 01 Mar 2006, 06:03
by Tired
I played a Core Prime match where I had to reclaim my Krogoth Gantry after every unit built to free the trapped units. I eventually started to mass build Gantries as a timesaver. ~~
Could this also be related to the Alt Box Build bug? Don't know if there's a thread for it already, but I tried to build Windmills on a box (20x15, maybe), and then I couldn't control any of my units. They carried out previously given orders, and I could select them, but they ignored further commands. Also has happened to Lyth, he says. Happened after the update.
Sorry about the hassle btw, updaters - thanks a lot for all the work. =)
Posted: 03 Mar 2006, 20:07
by Tobi