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Linux crash with new default mod

Posted: 25 Feb 2006, 14:41
by malric
Spring crashes with the new mod. (and gdb reports stack coruption so it's not that easy to track). I put the new mod file both in upper and in lower case and I do not think this is the problem.

I would want to know if anybody else is having the same problem ? (because if I'm the only one then it must be something local... )

Posted: 25 Feb 2006, 14:49
by Tobi
XTAPE works fine here, so I've no clue... :?

Posted: 25 Feb 2006, 16:26
by Dragon45
Did you clean install it?

Posted: 25 Feb 2006, 16:41
by malric
I didn't clean install it, as I compile it from the latest svn. Before checking out the revision in which in GameVersion.h the default mod was xtapv3 it worked ). After that check out it didn't (and yes, I got the new mod ... :)

There were also some modifications thursday that broke the compilation on linux but I made a patch for those.... but there may be modifications that affect me more...

It could come from some of my libraries but now I don't have time to investigate (and if it's only me affected, it's not that important ;) )

Posted: 25 Feb 2006, 17:24
by Tobi
There were also some modifications thursday that broke the compilation on linux but I made a patch for those.... but there may be modifications that affect me more...
In most cases that's because Zaphod introduced some new code breaking the gcc build. In general, wait a few hours/days and I or some other linux dev will commit fixes.

AFAICS, current SVN builds on linux

Posted: 25 Feb 2006, 17:41
by malric
Thanks, I usually do, but for this fixes I sent a patch myself, as they were quite easy to fix.

And I'm sure I will figure out my crash. (sooner or later :D )