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Units stop animation not correct

Posted: 25 Feb 2006, 12:46
by tfm2005
Hi, i noticed with the new Spring, when you order some units to move, e.g. a fido or hammer, on reaching his destination he will just stop with the moving animation.
So he wont stand there with all feets on the ground, but some floating in the air. Oh and the sniper is holding his gun wrong.

Another thing is i have noticed some Z fighting of the textures of a units being completed, with the green 'being build' texture.

Re: Units stop animation not correct

Posted: 25 Feb 2006, 14:59
by Tobi
tfm2005 wrote:Another thing is i have noticed some Z fighting of the textures of a units being completed, with the green 'being build' texture.
Maybe the depth buffer size or range changed in the porting process, I'll look into that