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broken/working maps
Posted: 25 Feb 2006, 03:38
by hrmph
As some of you have noticed some maps are not working any more with the new release. Bobtree has gone to the trouble of making a nice list of the working maps and not working maps; I will update this post whenever I hear that a map does or does not work. Feel free to post additions as you please. (BTW Mods once the new release comes out with this situation fixed, feel free to delete this post completely, or atleast lock it)
broken maps: 2_valleys_v., 4Skulls, Battle Range, Caldera, Chess_b1, Comet Catcher Remake, Comet Catcher, Cods of War 2 Remake, Green Comet, Monolith, RorShock, River Dale
ok/working maps: Altored_Divide, Brazillian_BattlefieldV2, Caustic Realm, Core Faf, Core_Prime_Industrial_Area, Crystal-Harbor-V1, Epic, Evergeen_Haven-v03, FloodedDesert, GreenHaven, Lost-and-Found-V3, Mars, Martian Desert, Micrometal Alpha,OkiRiver, Proving Grounds, SmallDivide, SpeedMetal, Sunken Outpost, volcanoislandv6, Vallesmarineris v4, WideOpenCombat
Posted: 25 Feb 2006, 03:43
by FolCan
add 2_valleys_v.by wired to the not working list
and add vallesmarineris v4 to the working map list
Posted: 25 Feb 2006, 03:50
by Masse
DOESN'T WORK
WORKS
volcanoislandv6
epic
Posted: 25 Feb 2006, 04:34
by kk5
Chess_b1 does not work
Posted: 25 Feb 2006, 04:41
by Quanto042
River Dale and related maps don't work... ;_;
Posted: 25 Feb 2006, 05:01
by mongus
Core Faf 
Posted: 25 Feb 2006, 06:23
by Forboding Angel
All of my maps
Already tested them. The models on canyons are inverted, I will have a fix up tonight or tommorrow.
Posted: 25 Feb 2006, 09:35
by SinbadEV
I'm loading Chess b1 fine...
Posted: 25 Feb 2006, 09:38
by smoth
Posted: 25 Feb 2006, 10:34
by Argh
Here's my report. Note that this is all over the place- when I read that Comet Catcher didn't work, I thought that maybe OTA maps were dead... nope. They're fine.
Chess B1 - does not crash, but does not draw texture. Hmm.
!!!Battle Holms!!!v1 - Causes crash.
Anglo-Saxon Starfish Redux - Causes crash.
Azure Rampart - Causes crash.
Cliff Run - Causes crash.
Dueling Forts v3 - Causes crash on step "Creating Sky".
Highway to Skull - Causes crash.
Splintered 4X4
The Cold Place
Speedmetal
Ashap Plateau
Bora-Bora
Eurogreen
Appleville-Two
Brazillian Battlefield
Castles
Core Prime Industrial Area
County Crossing v3
Dueling Bases-01
Fizzy Lakes v2
Flooded Desert
Foothills
Grassy Paradox
Hill Haven
Ice Bergs
Posted: 25 Feb 2006, 10:44
by Decimator
Craggy Hills v1, Road to War v2 
Posted: 25 Feb 2006, 11:06
by NOiZE
and why don't they work?
Posted: 25 Feb 2006, 11:12
by NOiZE
Ok i think i found the source of the problem!
it seems the maps can be loaded directly via spring.exe but they don't work via the Lobby.!!!
Posted: 25 Feb 2006, 11:31
by Decimator
The reason for this appears to be that the lobby does not put quotations around the filename in the script file that it sends to spring.exe. spring.exe then reads any maps with spaces, for example, "River Dale", as "River" which it obviously can't find.
Posted: 25 Feb 2006, 13:24
by SecurE
Because of a stricter parser I belive its a combination of faulty .smd files (extra } closing tags etc) and that it can't read names with spaces in it correctly anymore. Putting quotes in won't help either as far as my experiments thus far has shown, so just updating the lobby won't be good enough.
Either the parser has to become less strict again and read names with spaces in it, or all of the faulty maps have to be rereleased with correct .smd files and without any spaces.
There might be other reasons too I suppose, but those are my guesses for now.
Posted: 25 Feb 2006, 13:55
by Machiosabre
The maps that dont work that are not effected by spaces, like Chess_B1 and Caldera, dont draw textures with shadows on, and if you only have reflective units on only the units dont have textures.
Thats what I've found atleast
Posted: 25 Feb 2006, 14:43
by Tobi
AFAICS I just committed a fix for this problem in SVN (ie. fixed in 0.70b2)
Apparently the boost::filehandler code which we use now in 0.70b1 doesn't allow spaces, and the demo file name was composed of the map name. So boost choked on the demo filename with whitespace in it.
Posted: 27 Feb 2006, 12:08
by Keiichi
ShoreToShore now crashes Spring

Posted: 27 Feb 2006, 16:47
by FizWizz
Chess_b2 did not work when I had the 'fog start tag'=0.99; When I reduced it to 'fog start tag'=.08; Chess_b2 did work.
I think that Spring .70b1 might be rounding the fog start to =1; for some people, which would cause Chess_b1 to appear black for these people.
Posted: 27 Feb 2006, 18:33
by Forboding Angel
no fiz...
With fog set at 1, there would be none at all
the value ranges from 0 (total fog) - 1 (no fog)
oh wauit, Nevermind. I see what you mean now.