SubSurface Rendering
Posted: 12 May 2019, 10:05
				
				https://www.gamasutra.com/blogs/JoostVa ... ometry.php
Its really fascinating and allows for basically the ilusion of complexity below a surface. It would make for great little rifts in the ground, metalspots, citymaps and other stuff.
			Its really fascinating and allows for basically the ilusion of complexity below a surface. It would make for great little rifts in the ground, metalspots, citymaps and other stuff.