AAI 0.5 released
Posted: 18 Feb 2006, 01:20
Hello,
i'll be away the next four weeks and i dont know how much free time i'll have to develop aai. therefore i decided to release aai 0.5, even if it's might not be as good as it could have been after spending some more days on testing. however i seems to be fairly stable.
i want to thank imsabbel and yuri for doing a lot of pre release testing and their detailed feedback!
i'm sorry that there is still no support for water maps, but i thought it was more important to support air only mods like final frontier first.
have fun!
edit:
AAI 0.52:
http://www.fileuniverse.com/?p=showitem&ID=2445
Here's the changelog:
AAI v0.50:
- Completly new ressource management system (will be further improved in the next versions)
- Buildtable will now be shared by all instances of AAI (this mainly reduces aai's memory usage as well as a slight increase in loading time when running more than one aai-player at the same time)
- Improved factory/builder request system/modified buildtable, to be able to add support for AATA
- Improved radar/jammer placement
- AAI now builds metal makers and storage buidlings
- Added support for metal maps
- Added support for air units only mods (e.g. Final Frontier)
- Added a general.cfg holding information that is used for all mods (e.g. allowing users to adjust how much cpu-power AAI takes for scouting)
- Fixed a bug when AAI stopped building after completing a few buildings
- Fixed a bug that crashed AAI right at the beginning on certain maps (especially metal maps) (thx to IMSabbel for reporting this bug)
- Fixed a few crashbugs
- Added mod support: Final Frontier, Gundam Annihilation
i'll be away the next four weeks and i dont know how much free time i'll have to develop aai. therefore i decided to release aai 0.5, even if it's might not be as good as it could have been after spending some more days on testing. however i seems to be fairly stable.
i want to thank imsabbel and yuri for doing a lot of pre release testing and their detailed feedback!
i'm sorry that there is still no support for water maps, but i thought it was more important to support air only mods like final frontier first.
have fun!
edit:
AAI 0.52:
http://www.fileuniverse.com/?p=showitem&ID=2445
Here's the changelog:
AAI v0.50:
- Completly new ressource management system (will be further improved in the next versions)
- Buildtable will now be shared by all instances of AAI (this mainly reduces aai's memory usage as well as a slight increase in loading time when running more than one aai-player at the same time)
- Improved factory/builder request system/modified buildtable, to be able to add support for AATA
- Improved radar/jammer placement
- AAI now builds metal makers and storage buidlings
- Added support for metal maps
- Added support for air units only mods (e.g. Final Frontier)
- Added a general.cfg holding information that is used for all mods (e.g. allowing users to adjust how much cpu-power AAI takes for scouting)
- Fixed a bug when AAI stopped building after completing a few buildings
- Fixed a bug that crashed AAI right at the beginning on certain maps (especially metal maps) (thx to IMSabbel for reporting this bug)
- Fixed a few crashbugs
- Added mod support: Final Frontier, Gundam Annihilation