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Trying to make a Map: Space Concepts
Posted: 16 Feb 2006, 03:14
by SinbadEV
I know I've seen someone use wings UV AUtomapping..., could someone give me the easy version of how to get a UV map out of wings into photoshop and back again?
Posted: 17 Feb 2006, 00:01
by smoth
select the coresponding object(s) go to the uvwmapping option choose direct. Then right click and create texture... this will render your wireframe down onto the texture map.
go to window->outliner this will have your texture on it odds are as difuse...
right click on that and say export...
edit in photoshope...
*going to a meeting the rest is forthcoming.*
Posted: 17 Feb 2006, 17:00
by SinbadEV
Don't forget about me!11
Posted: 17 Feb 2006, 18:45
by mongus
post the model and i can uv map it :D
Posted: 19 Feb 2006, 03:49
by smoth
sorry was busy..
ok, then go to import... I believe under file... select your image and import it..
under your outliner you then drag the newly imported image over the material that is on your uvwmapped object...choose difuse...
and you would be done.
Posted: 19 Feb 2006, 08:40
by SinbadEV
So Thanks for that, as it turns out making the 3d model for an asteroid is easy, making a convincing looking texture is not...
I have managed to get it into Upspring, and save it as an S3O, but it's not showing up in my map at this point(replaced a known good 3do object in a map with my s3o and altered the tdf to the correct name and added my texture to the tatex folder etc...)... I remember something about features needing a grouund plate, or needing no hierarchy or something... any suggestions?
also, upspring seems to like bitmaps fine, do I need to switch to dds or something to see it in game?
Posted: 19 Feb 2006, 09:02
by Weaver
You definately need a format that has an alpha channel. I have had single part ground-plateless features working ok. The other problem is you need to flip you polys to stop you model appearing inside out. I have also had to flip textures top-bottom to get them to fit, that might depend on the file format that you choose.
Posted: 19 Feb 2006, 09:52
by Das Bruce
Weaver wrote:The other problem is you need to flip you polys to stop you model appearing inside out.
Wrong. I've never done it, and never needed to.
If its s3o it needs a collision sphere otherwise it won't draw. Just do the "approximate" feature in upsring.
Posted: 19 Feb 2006, 10:13
by Weaver
Bruce, I don't remember seeing collision spheres on features? Could you link me to a map that uses them?
Posted: 20 Feb 2006, 04:00
by smoth
weaver, there have been many discussions about it but here is the latest....
Features, collision, scale and how it works/doesn't work.
Posted: 20 Feb 2006, 08:55
by Weaver
Good points well made Smoth. My point is I have made a few features and never considered or seen collision spheres and yet they have all drawn. Which is an experience seemingly at odds with Bruce's comment.
Posted: 20 Feb 2006, 09:03
by Das Bruce
Then whatever it is, cut your dosage.
Posted: 20 Feb 2006, 17:41
by Caydr
I've never had to flip my S3Os inside out either, but I do have the problem that models are reversed on the X axis. Maybe it has something to do with the method we use to export the model. I use max 8, what do you guys use?
Posted: 20 Feb 2006, 17:57
by SinbadEV
Okay, so as it stands now, I have saved the model as a 3do and it shows up fine, so I know it not just my map being screwy...
I have:
-tried flipping the polys just in case, no help
-set the radius and height values to create the colision sphere, no help
-converted my texture maps to be dds, no help
-I took the working 3do model and saved it back as an s3o with my custom textures, and it's still invisible, i even pressed B to make colition spheres show up, and its sphere isn't showing up so I know it's not in there at all now, even though I'm not getting any missing object errors so it has to THINK it's there...
I created the model in wings and then exported to 3DS, then brought it into upspring, in upspring the texture doesn't show up right in the preview area, it just shows all blue, but since their is no way for objects to be transparent I figured it was okay for now as long as it shows up AT ALL in the map.
I've Uploaded the 3DS file cause it has everything in one nice tidy package that anyone can use, it had to be zipped cause yahoo is stupid.
http://www.geocities.com/theonlybendavi ... eroid1.zip