Fifteen Platforms

Fifteen Platforms

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raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Fifteen Platforms

Post by raaar »

Fifteen Platforms

Version v5


PICTURE
Image

MINIMAP
Image

Map inspired by "game of fifteen" puzzles.

12x12 map

North-west vs South-east

2-6 players (6 start positions set)


NOTES:
- units, features and projectiles that fall through the fog are removed from the game
- terrain is indestructible
- ZK terraform is disabled


Springfiles link
Attachments
screenshot.png
minimap.png
Last edited by raaar on 02 Aug 2022, 16:55, edited 3 times in total.
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: Fifteen Platforms

Post by raaar »

2020/02/20 ------------------ NOTES v2 ----------------------

- increased sharpness of the fog texture and improved the fog animation
- overall improvement to textures
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Fifteen Platforms

Post by PicassoCT »

So.. the pieces can be moved, like in the game?
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: Fifteen Platforms

Post by raaar »

2021/10/31 ------------------ NOTES v3 ----------------------

- added another high yield metal spot on NW/SE starting positions
- slightly increased the yield of the 4x metal spots on the circular areas

- improved the geothermal spot decals
- cleaner texture in the middle of the platforms
- improved the textures on the ramps and added guard rails
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: Fifteen Platforms

Post by raaar »

2021/11/08 ------------------ NOTES v4 ----------------------

- increased the guard rail height on the ramps and improved the consistency of the heightmap on the sides
(makes units less likely to move on the outside and fall off)
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: Fifteen Platforms

Post by raaar »

2022/07/18 ------------------ NOTES v5 ----------------------

- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)

- removed unsupported map options
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