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Twin Lakes Park
Posted: 18 Oct 2018, 20:07
by The Yak
Re: Twin Lakes Park
Posted: 18 Oct 2018, 21:05
by FLOZi
Gorgeous

Re: Twin Lakes Park
Posted: 24 Oct 2018, 18:37
by I153Chaika
Nice job!
Did you do this map with a specific map in mind, or is it done to be used by pretty much every game built on the SpringRTS engine? Because I think it would be great for close combat, but would limit long range fighting unless supported by air assets ; so I'd rather use this map to play a game representing historical scenarios up to the "pike and shot" era.
Re: Twin Lakes Park
Posted: 24 Oct 2018, 18:55
by The Yak
All of my maps are "for" Zero-K but have game-agnostic internal components (like map_lua_metal_spots.lua and s11n) that should work with any spring game.