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two features added to map when using white ....

Posted: 12 Feb 2006, 13:13
by genblood
I was messing around on a new map and I decided to us a
white pixel instead of a green(255) pixel for the Geo. I compiled
it and the Geo was their and a custom feature too. It looks like
red(255) and green(255) combined an added both features.

Most people will say who cares ... but it could be used to
add custom Geos ... Here is a screenie of it ....


Image


Also, the features are in s3o format now... :shock:
Just a few custom rocks ....

Posted: 12 Feb 2006, 14:56
by Nemo
Anything that was built on the geo would reclaim the feature first, so althought this is neat, its not all that useful.

Unless you make a really big one and hide the geos somehow <_<

Posted: 12 Feb 2006, 18:17
by Decimator
Making it non-solid and non-reclaimable would prevent that, Nemo.

Posted: 13 Feb 2006, 01:03
by Isaactoo
This is off topic, but it's another wierd thing that most people probably don't know.
If you set the water damage to a negative number, ground units will want to go to the edge and once they touch the water they can't move (unless you use First person mode).
Might be kind of neat for water spots in a desert for the WD mod :-)

Posted: 13 Feb 2006, 05:37
by mongus
Isaactoo wrote:This is off topic, but it's another wierd thing that most people probably don't know.
If you set the water damage to a negative number, ground units will want to go to the edge and once they touch the water they can't move (unless you use First person mode).
Might be kind of neat for water spots in a desert for the WD mod :-)
ROFL... that is the most fun.. hah.. do they get healed also? you can build a "memerization" shrine that way :D

Posted: 13 Feb 2006, 10:46
by aGorm
Just thought Id point out that this is obvious... a white pixel is just 255 red 255 green and 255 blue, hence your placing feature 1, a geo and full grass on that square... however i think it removes the gras if a features placed on top.
:-)
aGorm