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Dost thou likest?
Posted: 11 Feb 2006, 11:47
by Forboding Angel
Posted: 11 Feb 2006, 11:48
by Machiosabre
omg thats the sweetest thing ever
Posted: 11 Feb 2006, 12:08
by Das Bruce
That is aweful.
Posted: 11 Feb 2006, 12:08
by genblood
Looking nice ...
Looking forward to the release ...
Any water on this map ... Adding a little pond
near the palm trees might improve the look of the
map, just a opinion ...
Posted: 11 Feb 2006, 12:21
by Forboding Angel
heh, I have much in store. Release is scheduled for tommorrow. You will be quite suprise with what you find. :D
Posted: 11 Feb 2006, 12:23
by Aun
genblood wrote:Any water on this map ... Adding a little pond
near the palm trees might improve the look of the
map, just a opinion ...
Yes and maybe a few less palm trees.
Posted: 11 Feb 2006, 13:04
by Maelstrom
The sand texture is to boring. Add a little variation and it will look alot better.
Posted: 11 Feb 2006, 15:15
by Chocapic
Maelstrom wrote:The sand texture is to boring. Add a little variation and it will look alot better.
i disagree, i think the sand texture looks great, but genblood is right, some little ponds would make this map really rock

Posted: 11 Feb 2006, 18:51
by forbidin
Is this Canel Crossing by any chance?
Posted: 11 Feb 2006, 18:52
by NOiZE
it's canyons
Posted: 11 Feb 2006, 19:01
by Zoombie
I like the tree's, but the terain BEHIND them is a little bland. Try spiceing it up with the afor mentioned pools and lakes and such.
Otherwize a big huge thumbs up!
Posted: 11 Feb 2006, 19:04
by zwzsg
The ground texture lacks shading, making it difficult to see reliefs. Maybe it's just because your graphic card doesn't handle shading, if so ignore.
All palm tree groups looks too much like each others, either make each palm tree its own feature and spend 5464hrs placing them individually, either makes many "palm tree group" features to add variety.
(But don't take it bad, it's very good, I like how this map has a heightmap that let many places buildable yet as many irregular mount, and the features looks very nice.)
Posted: 11 Feb 2006, 19:51
by mother
Heh.
IMHO
The tree's look really small in that context... Kinda like crab-grass or some kind of weed :/
Posted: 11 Feb 2006, 21:14
by Forboding Angel
heh well if you can't tell...
My gpx card and spring settings are at the absolute lowest.
Geforce 5500 fx 256 ddr
Handles direct 3d on max settings... Handles opengl like carp... I don't even have any anti-aliasing on. I'm lucky if I can keep 25 fps in games. Usually I'm down around 15.
Posted: 11 Feb 2006, 21:54
by SwiftSpear
Forboding Angel wrote:heh well if you can't tell...
My gpx card and spring settings are at the absolute lowest.
Geforce 5500 fx 256 ddr
Handles direct 3d on max settings... Handles opengl like carp... I don't even have any anti-aliasing on. I'm lucky if I can keep 25 fps in games. Usually I'm down around 15.
Upgrade your video drivers. That card isn't a god for game rendering, but it should do fine for spring. Proper drivers increase card preformace as much as tenfold in some circumstances.
Posted: 11 Feb 2006, 22:03
by Forboding Angel
I have the latest from nvidia's website.
Posted: 11 Feb 2006, 22:14
by BigSteve
hmmm yes yes, Steve likes! but how about adding a few bikini babes, too,
they could be next to like this deserty oasis, cavorting in a provactive manner whilst applying liberal amounts of oil to one another and at the same time experimenting with mind bending drugs in a consequence free environment!
then you could have acdc on a stage to the left blasting out high voltage rock riffery, with yet more attractive ladies handing out free beer and fluffy pink candyfloss and then you could... oh Ive gone to ffar havent I?
I think I might be a frustrated 70's rocker/hippy :)
hehe
but yes the map looks awesome hehe
Posted: 11 Feb 2006, 23:16
by Min3mat
if someone doesn't make what steve described i am going to cry!
Posted: 12 Feb 2006, 02:45
by Warlord Zsinj
I agree with zwzsg here. The palm tree "clumps" look a little odd, where single trees would look better, I think.
Can we see some units so that we can tell how big the trees are compared with TA units for scale? I prefer large trees as opposed to wimpy "bush" trees (see: aGorm's tree map).
Posted: 12 Feb 2006, 02:52
by smoth
the trees are 60-70 feet tall. How tall would you want them warlordz?