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Screens of new map

Posted: 02 Feb 2006, 16:16
by Kluesy
Here are some very early screens of a new map by me and cBass. We are working on it and should have it ready for this weekend. Screens are taken from terragen. Any suggestions?

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Posted: 02 Feb 2006, 16:33
by Maelstrom
Looks nice! Good luck balancing it.

Posted: 02 Feb 2006, 17:16
by Aun
Looks great, almost photorealistic in a few shots.

Posted: 02 Feb 2006, 17:21
by FizWizz
Those are clearly Terragen renders. I wonder how they will look as an actual Spring map. All that aside, it does look good, if not a bit cramped.

Posted: 02 Feb 2006, 19:05
by Chocapic
my goodness , those screenshots are awesome!!!
if fizzwizz is right im very looking forward to how they will look in the game really!

Posted: 02 Feb 2006, 21:02
by AF
Make the height differences bigger in spring, you get a sense of depth in the overhead shot that I just dont see as well in the side on shots.

Posted: 03 Feb 2006, 04:38
by Das Bruce
Just make sure base area's are nice and flat and that all units can get where they're supposed to.

Posted: 03 Feb 2006, 07:13
by mufdvr222
Not only does the map look great but you should export that skybox as well.IMHO :-)

Posted: 03 Feb 2006, 17:15
by FizWizz
Unfortunately Terragen does not create true skyboxes. The sky that you see is a single plane that has been warped downward on the edges to approximate planetary curvature =\. I'm sure that you could probably adapt it into a skybox some way or another, but you can't pull it straight out as it is.

Posted: 03 Feb 2006, 21:24
by Doomweaver
Can I contradict what has already been said and recommend against having it highly scales? It's a pain in the arse when the camera cannot stay still!

Posted: 03 Feb 2006, 21:27
by AF
I'd prefer having something nice to look at thru my camera than a 100% smooth camera transition....

Maybe I should add a camera with suspension to ym great list of tidbits I wanna change in the engine....