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upspring help needed.
Posted: 30 Jan 2006, 17:03
by smoth
I am starting my feature work and I need some help.
First, when I load the example model that is included with upspring it is solid black. What is wrong here?
Also, how do I set the object origon?
And finally how do I set a glow effect?
-Thanks in advance.. as soon as I can get these answers I will start my feature work.
Posted: 30 Jan 2006, 17:23
by jcnossen
First, when I load the example model that is included with upspring it is solid black. What is wrong here?
It's a bug in the shaders, that shows up on any card but mine.
I will do a new release probably in the weekend probably, it's probably best if you wait for that (1.2 has annoying behavior with missing textures and texture paths).
Also, how do I set the object origin?
Move your object around, and click Apply transform. This will transform the vertices into the parent coordinate system, and indirectly allows you to set the object origin (Very much like the indirect setting of origin in 3DO builder I think).
And finally how do I set a glow effect?
Red channel of the second texture.
Posted: 30 Jan 2006, 17:42
by FizWizz
May I request that the team-color opacity be read from the blue channel of the second texture (unused at the moment, if I am not mistaken) instead of the alpha on the first? I'm sure it would be much more convenient for everyone involved, since it can be much more easily worked with and manipulated using any program. I would be very grateful if you could do that.
Posted: 30 Jan 2006, 17:50
by jcnossen
Aside from keeping compatibility with the feature s3o's that have been made already, this won't be possible.
It has to be put in an alpha channel, otherwise the team color can't be rendered on PCs without shader hardware.
What I can do it add some functionality to upspring to compile 2 final textures from a set of original textures: so color+grayscale teamcolor+grayscale reflection+grayscale self-illumination is converted to the fnal textures.
Posted: 30 Jan 2006, 17:55
by Caydr
Much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much easier to set the object origin in max.
Posted: 30 Jan 2006, 18:00
by jcnossen
Ok how does it work in max?
Posted: 30 Jan 2006, 18:20
by smoth
I personally like the 3do build method... there is a button "set current postition as object origon." it will take the parent object's coordinates and allow you to place the objects origon point based on the parents point.. which I find is great... and it allows me to quickly adjust the point.
Posted: 30 Jan 2006, 18:23
by jcnossen
To clarify: when you don't use scaling/rotation, the "Apply transform" in upspring works exactly the same as "set current postition as object origon."
Posted: 30 Jan 2006, 19:00
by smoth
then it is all I need.
thanks :)