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Enceladus
Posted: 09 May 2018, 00:33
by The Yak
Re: Enceladus
Posted: 09 May 2018, 00:41
by MasterBel2
I think the word for this is "beautiful". I'm not sure I've seen a map more aesthetically pleasing (to my eyes at least).
Re: Enceladus
Posted: 09 May 2018, 00:45
by The Yak
Thanks, adding a closeup

Re: Enceladus
Posted: 09 May 2018, 11:35
by Beherith
Excellent looks. However, your DNTS configuration is very strange to me. Do you mind if I take a shot at it?
Re: Enceladus
Posted: 09 May 2018, 17:21
by The Yak
Go ahead.
Re: Enceladus
Posted: 09 May 2018, 17:59
by Silentwings
It's very pretty - I would like to know where you'd put the startboxes?
Re: Enceladus
Posted: 09 May 2018, 18:26
by The Yak
Re: Enceladus
Posted: 10 May 2018, 18:31
by Beherith
I tried to match the screenshot. Better/worse?
Masterful use of specular on your side :)

Re: Enceladus
Posted: 10 May 2018, 18:35
by Silentwings
I love how the trails look on the frozen lake, but I'm less keen on them with the normal snow. It needs some texture for the normal snow, but imo better with something a bit less clearly delineated.
Re: Enceladus
Posted: 10 May 2018, 19:34
by Beherith
Silentwings, I dont quite understand what you mean. Could you elaborate?
Re: Enceladus
Posted: 10 May 2018, 20:00
by Silentwings

I like the red bit a lot, the trails snaking across the ice are prefect.
On the green bit, I think the mesh of lines is an unnatural pattern for snow to have -- for snow it should be less sharply divided into shiny/non-shiny parts, and the shininess should be where the lighting would make the snow warmest.
P.S. If you want the tmd for
viewtopic.php?f=81&t=36787, pm me.
Re: Enceladus
Posted: 10 May 2018, 21:33
by OPAdolfSatan
The yak can you fix the mex spots? We have to press f4 to see it , can you remake so players can see the actual spot? But overall map is stronk, thanks.
Re: Enceladus
Posted: 13 May 2018, 19:16
by The Yak
Beherith, I like your detailing better, though I was going for dirty blue cracked ice over actual snowcover. It may not match my original vision but it resolves much better up close.
OPAdolfSatan wrote:The yak can you fix the mex spots? We have to press f4 to see it , can you remake so players can see the actual spot? But overall map is stronk, thanks.
What do you mean? I have tested briefly with BA and can see the mex spots without f4.

Re: Enceladus
Posted: 13 May 2018, 22:02
by PicassoCT
Imagine, a merciless glacier- shoving against equally mercyless rock- imagine the ice shoving up, before this rock- like a branding wave, frozzen in time for all eternety
Wouldnt that make for a nice feature- if only used sparingly?
Re: Enceladus
Posted: 19 May 2018, 08:28
by Beherith
Anyhow, this is how far I got with the changes, as i feel it is better to share results than to let them bitrot on my hdd.
(tweaked splats and lighting, more tweaks since last screenshot)
http://imolarpg.dyndns.org/spring/enceladus_1.sdd.7z
Re: Enceladus
Posted: 24 May 2018, 02:09
by The Yak
It certainly is, thanks for sharing. I would recommend that snow DNTS texture you used to anyone else making a winter map.
Re: Enceladus
Posted: 21 Jun 2018, 22:04
by PicassoCT
icecrystall features in the works
Questions could we get the cryvolcanic activity on impact for this map?
Re: Enceladus
Posted: 08 Jul 2018, 22:05
by PicassoCT
Sorry the Journeywar Day/Nightcycle ruins the lightning