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Enceladus

Posted: 09 May 2018, 00:33
by The Yak

Re: Enceladus

Posted: 09 May 2018, 00:41
by MasterBel2
I think the word for this is "beautiful". I'm not sure I've seen a map more aesthetically pleasing (to my eyes at least).

Re: Enceladus

Posted: 09 May 2018, 00:45
by The Yak
Thanks, adding a closeup
Image

Re: Enceladus

Posted: 09 May 2018, 11:35
by Beherith
Excellent looks. However, your DNTS configuration is very strange to me. Do you mind if I take a shot at it?

Re: Enceladus

Posted: 09 May 2018, 17:21
by The Yak
Go ahead.

Re: Enceladus

Posted: 09 May 2018, 17:59
by Silentwings
It's very pretty - I would like to know where you'd put the startboxes?

Re: Enceladus

Posted: 09 May 2018, 18:26
by The Yak
Image

Re: Enceladus

Posted: 10 May 2018, 18:31
by Beherith
I tried to match the screenshot. Better/worse?

Masterful use of specular on your side :)

Image

Re: Enceladus

Posted: 10 May 2018, 18:35
by Silentwings
I love how the trails look on the frozen lake, but I'm less keen on them with the normal snow. It needs some texture for the normal snow, but imo better with something a bit less clearly delineated.

Re: Enceladus

Posted: 10 May 2018, 19:34
by Beherith
Silentwings, I dont quite understand what you mean. Could you elaborate?

Re: Enceladus

Posted: 10 May 2018, 20:00
by Silentwings
Image
I like the red bit a lot, the trails snaking across the ice are prefect.

On the green bit, I think the mesh of lines is an unnatural pattern for snow to have -- for snow it should be less sharply divided into shiny/non-shiny parts, and the shininess should be where the lighting would make the snow warmest.

P.S. If you want the tmd for viewtopic.php?f=81&t=36787, pm me.

Re: Enceladus

Posted: 10 May 2018, 21:33
by OPAdolfSatan
The yak can you fix the mex spots? We have to press f4 to see it , can you remake so players can see the actual spot? But overall map is stronk, thanks.

Re: Enceladus

Posted: 13 May 2018, 19:16
by The Yak
Beherith, I like your detailing better, though I was going for dirty blue cracked ice over actual snowcover. It may not match my original vision but it resolves much better up close.
OPAdolfSatan wrote:The yak can you fix the mex spots? We have to press f4 to see it , can you remake so players can see the actual spot? But overall map is stronk, thanks.
What do you mean? I have tested briefly with BA and can see the mex spots without f4.
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Re: Enceladus

Posted: 13 May 2018, 22:02
by PicassoCT
Imagine, a merciless glacier- shoving against equally mercyless rock- imagine the ice shoving up, before this rock- like a branding wave, frozzen in time for all eternety

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Wouldnt that make for a nice feature- if only used sparingly?

Re: Enceladus

Posted: 19 May 2018, 08:28
by Beherith
Anyhow, this is how far I got with the changes, as i feel it is better to share results than to let them bitrot on my hdd.
(tweaked splats and lighting, more tweaks since last screenshot)

http://imolarpg.dyndns.org/spring/enceladus_1.sdd.7z

Re: Enceladus

Posted: 24 May 2018, 02:09
by The Yak
It certainly is, thanks for sharing. I would recommend that snow DNTS texture you used to anyone else making a winter map.

Re: Enceladus

Posted: 21 Jun 2018, 22:04
by PicassoCT
icecrystall features in the works

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Questions could we get the cryvolcanic activity on impact for this map?

Re: Enceladus

Posted: 08 Jul 2018, 22:05
by PicassoCT
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Sorry the Journeywar Day/Nightcycle ruins the lightning