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First custom GroupAI replay!
Posted: 27 Jan 2006, 20:33
by krogothe
Of course i was wrong guys, im sorry, there are no Uber-AIs:
heres a replay of my first working groupAI, that according to some i should release to the community (after its more complete of course!):
http://www.fileuniverse.com/?p=showitem&ID=2284
Only took a few mins to make so I apologize for it missing the target sometimes, the version i currently have has this problem fixed!
ooooo and by the way it works with any non-ballistic weapon too! you can shoot down planes with rockos now! It even works if the weapon cant fire at air!
btw: sorry for the intense sarcasm, but im in a happy mood

btw2: KAI will feature the improved version of this AI

btw3: someone will see this and want to make one, please add some control to groupAIs!
Posted: 27 Jan 2006, 20:37
by AF
I hate it when I get just a link to a replay with a very brief descriptor, maybe just a token thumbnail?
edit:: mwha, on this machine I dont even know what i need to watch ti till its downloaded
Posted: 27 Jan 2006, 20:41
by krogothe
just watch it man its 5 mins long
Posted: 27 Jan 2006, 20:55
by submarine
it shows a commander using an autodegunning group ai...
Posted: 27 Jan 2006, 20:57
by Chocapic
it shows what ive allways told!
group ais are not as harmless as ppl think
Posted: 27 Jan 2006, 20:59
by krogothe
hopefully this will show them and the devs my point.
Posted: 27 Jan 2006, 21:32
by Veylon
I'll take a look at it.
The only GroupAIs I use are the metal maker one and that scouting one I made.
Re: First custom GroupAI replay!
Posted: 27 Jan 2006, 23:50
by Kelson
krogothe wrote:Of course i was wrong guys, im sorry, there are no Uber-AIs: heres a replay of my first working groupAI, that according to some i should release to the community (after its more complete of course!):
Are you shitting me? You made a targetting AI that does what is already AUTOMATICALLY done in the code for every unit other than the commander's dgun. Congratulations, you're retarded.
Krogothe, I never said GroupAI's don't need control - in fact, I'm pretty sure no one said that. What was said is that, currently, they aren't a threat and we can worry more about controlling them when they pose a significant risk. Making the commander shoot planes with a dgun, while handy (and I'd argue he should do that automatically), in no way makes him uber in the least.
Every other unit in the game, including the commander with his laser, automatically targets. I hope I made that clear enough.
Perhaps you should work more on providing an actual, uber GroupAI rather than posting a demo of someone dgunning garbage. Even assuming you fixed it so that the ai automatically compensated for buildings (don't dgun if you'll hit a building), fixed the prediction code (don't dgun at the unit, dgun in front of it where it -will- be), and even implemented code to make the commander move to the best spot to fire the dgun to maximize damage to the attackers while minimizing damage to the base, you still wouldn't have done anything towards proving GroupAI ruins the game.
Furthermore, your arrogance and sarcasm just make you come off as a kid trying to beef up a low self-esteem. Provide something not already present in the engine (the maphack I made would be a good example...though one could hack the source to do the same, having a loadable dll makes it much easier to pass around) before you claim how overpowered GroupAIs are.
(for the record, I don't use my groupais in the game. I would like to play against people using them though. I don't think it would in any way reduce the skill required, just shift the skill-focus from being a great dgunner to being a great base builder to being a great economist to a great general to a great leader - handling all those issues at once).
Posted: 28 Jan 2006, 00:30
by krogothe
Somehow i knew you were gonna throw a tantrum and resort to personal remarks...
I wont even dignify your post by replying because even a 1-chevron noob knows dguns dont automatically target hawks.
All talk, no walk, thats what youre about! And then when faced with clear facts proving youre wrong you throw a little tantrum!
I feel sorry for you
Posted: 28 Jan 2006, 00:31
by IMSabbel
I dont know what to say.
Kelsons reply was rather sharply formulated and not quite ok, i think.
But krogeth, you get almost as annoying as AF in his worst days. You know, it gets a bit annoying to see you spam this forum with all your "look how great i am " crap.
Posted: 28 Jan 2006, 00:33
by krogothe
IMSabbel wrote:
But krogeth, you get almost as annoying as AF in his worst days. You know, it gets a bit annoying to see you spam this forum with all your "look how great i am " crap.
Raise your hands those who think i care...
Posted: 28 Jan 2006, 00:38
by jcnossen
It doesn't matter if you care or not.
hopefully this will show them and the devs my point.
You didn't have to prove your point, you just have stop whining for developers to do stuff you can do yourself as well.
IMO, IMSabbel has a point here, your posts tend to be like that.
Also, this game is what the community makes of it, you can't make a very lame cheat and say "Well I was able to make this so it's your job to disallow it", for the same reason you can't make a group AI and say that. It is not well possible to regulate the use of group AIs, because people can disable those checks or server restrictions and use their own EXE that allows the group AI. That's the penalty of opensource.
Posted: 28 Jan 2006, 00:56
by krogothe
Considering i have 2 and a half months of experience in c++ i doubt so...
And it would be possible to at least restrict their use from the common mischevous joe who got a cheat from their programmer friend.
Forums are indeed a waste of time for me, id better develop away from them as much as i can, only dropping in to ask/answer questions instead of getting into arguments such as this and others (and im sure most people here would agree). I would look forward to seeing kelsons uber metal class and a 500+ player lobby with no cheaters however...
Bye bye all your forum guys(yes im just as happy about it as you guys are! 1/2 hour a day freed up)
flame away!
Posted: 28 Jan 2006, 01:00
by Masse
i like it allot

i would love to make my friend have that for handicap

Posted: 28 Jan 2006, 01:35
by Neuralize
Why is everyone being dumb and not making a skrimish ai that's worth playing? Must be more fun to program for evil, rather than common good.
Posted: 28 Jan 2006, 05:23
by Chocapic
Zaphod wrote:It doesn't matter if you care or not.
hopefully this will show them and the devs my point.
You didn't have to prove your point, you just have stop whining for developers to do stuff you can do yourself as well.
IMO, IMSabbel has a point here, your posts tend to be like that.
Also, this game is what the community makes of it, you can't make a very lame cheat and say "Well I was able to make this so it's your job to disallow it", for the same reason you can't make a group AI and say that. It is not well possible to regulate the use of group AIs, because people can disable those checks or server restrictions and use their own EXE that allows the group AI. That's the penalty of opensource.
Are you saying that i can cheat using groupAi's ??
Posted: 28 Jan 2006, 12:41
by submarine
Neuralize wrote:Why is everyone being dumb and not making a skrimish ai that's worth playing? Must be more fun to program for evil, rather than common good.
what do you think we are working on? making a challenging non-cheating skrimish ai is a thing not even big companies could succesfully deal with.
Posted: 28 Jan 2006, 17:34
by AF
mwha, I'm just trying to get all the stuff to play this replay, damned speedmetal map, it always comes down to me not having that map for some reason...
Anyways, kelson, that response was horrendous, I dont think people want to post in your threads here if they think they might get that back in their face. You seem to have a very very short temper.
And as for making a decent playable AI, I thought they where playable it was just a need for them to be more agressive and robust? Afterall I cant think of an AI that could live up to those sorts of standards without resorting to unfair advantages such as lots of extra resources for nothing.
But, we all have tricks up our sleeves and you'll see them when the time comes, just not yet.
Posted: 28 Jan 2006, 19:33
by mongus
just for the record, that ai is completelly mad, very cool work.
altough it wont make real difference in gameplay.
im all about ppl developing such cool stuff.
altougth there are more interesting/usefull stuff to do group ais for.
keep up the good work.