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Suggestion: on/offing a factory starts/pauses production

Posted: 27 Jan 2006, 08:46
by Gabba
Just because it's annoying to cancel a whole building queue manually because you realise you're stalling.

I suggest that an on/off status be added to all factories. On=build. Off=stop what you're currently producing, and wait to be turned on to begin the next item in the build queue.

Comments?

Posted: 27 Jan 2006, 09:28
by Baloogan
I agree.

Posted: 27 Jan 2006, 12:15
by Das Bruce
Repeat off -> Repeat on -> Pause production -> Repeat off.

Pause production can have a 1 second delay incase you're just cycling through.

Re: Suggestion: on/offing a factory starts/pauses production

Posted: 27 Jan 2006, 14:51
by munch
Gabba wrote:I suggest that an on/off status be added to all factories. On=build. Off=stop what you're currently producing, and wait to be turned on to begin the next item in the build queue.
Great idea =)

Posted: 27 Jan 2006, 21:29
by Doomweaver
That's really clever!

Re: Suggestion: on/offing a factory starts/pauses production

Posted: 28 Jan 2006, 02:29
by PauloMorfeo
Gabba wrote:Suggestion: on/offing a factory starts/pauses production
Just because it's annoying to cancel ... building queue manually ...
Not only that, if we cancel, we lose what was beeing built, which could be a 2/3 finished Goliath... It's a good idea to use the "repeat orders" button for that.

Although .. not having that makes us have to be more economically wise. Adding that feature can take away some economical strategy from the game.
«Don't start to build a Goliath if you don't have the resources for it and won't want to nano-stall later»!

Thinking better, maybe it's better not having that, even though my 1st reaction was «it's a good idea».

Re: Suggestion: on/offing a factory starts/pauses production

Posted: 28 Jan 2006, 04:40
by Chocapic
PauloMorfeo wrote:
Gabba wrote:Suggestion: on/offing a factory starts/pauses production
Just because it's annoying to cancel ... building queue manually ...
Not only that, if we cancel, we lose what was beeing built, which could be a 2/3 finished Goliath... It's a good idea to use the "repeat orders" button for that.

Although .. not having that makes us have to be more economically wise. Adding that feature can take away some economical strategy from the game.
«Don't start to build a Goliath if you don't have the resources for it and won't want to nano-stall later»!

Thinking better, maybe it's better not having that, even though my 1st reaction was «it's a good idea».
its a very good point of view , it calls for better resource management

Posted: 28 Jan 2006, 12:10
by Kixxe
I think it sounds great, as long as you can't pause the production... or, if when you pause, the unit degenrates, faster then a building....

Posted: 28 Jan 2006, 13:47
by zwzsg
I'd prefer another, new, button than the on/off button.

Posted: 28 Jan 2006, 14:03
by Kixxe
zwzsg wrote:I'd prefer another, new, button than the on/off button.

Why?

Posted: 28 Jan 2006, 17:45
by AF
What if a factory has an on/offable feature already? Such as radar?