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Assembling Chicken Defense

Posted: 16 Oct 2017, 13:27
by constatinus
- for ex. ba or test ba and spring 104. I've cloned https://github.com/Spring-Helper-Projec ... en-Defense and looked at the ba chicken def. so i renamed luaai and modoptions from txt to lua and copied modinfo.lua and changed the dependency to ba 9.54 and it seemed to work perfectly fine, added a easy bot and tuned to settings to my liking and the game simply crashes with a "Segmentation fault". On the latest ba test (chicken defense dependency set) it doesnt crash but places an idle bot instead of chickens.
Any solution how to properly assemble chickens?

Re: Assembling Chicken Defense

Posted: 16 Oct 2017, 14:15
by Silentwings
Afaik there isn't yet a BA release for 104, so you will probably have to wait.

Re: Assembling Chicken Defense

Posted: 16 Oct 2017, 14:53
by constatinus
Silentwings wrote:Afaik there isn't yet a BA release for 104, so you will probably have to wait.
What about 103 then ? 9.54 works on 103 and test works both on 103 and 104?

Re: Assembling Chicken Defense

Posted: 17 Oct 2017, 08:24
by Forboding Angel
That isn't how it works. I am adding them. Please be patient as I've been testing them to make sure it all works properly before implementing them in BA.

edit: https://github.com/Balanced-Annihilatio ... e/chickens

Floris and Doo will need help testing. Pull all the branches from git and help them test the chicken branch.

Re: Assembling Chicken Defense

Posted: 19 Oct 2017, 14:38
by constatinus
Forboding Angel wrote:That isn't how it works. I am adding them. Please be patient as I've been testing them to make sure it all works properly before implementing them in BA.

edit: https://github.com/Balanced-Annihilatio ... e/chickens

Floris and Doo will need help testing. Pull all the branches from git and help them test the chicken branch.
Sure, worked perfect, thanks.