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Should see some new people coming in

Posted: 26 Jan 2006, 19:56
by wizard8873
http://www.gamereplays.org/community/in ... opic=64510
found that in the client. looks like spring is growing. yay!

Posted: 26 Jan 2006, 20:21
by Agiel
I'm afraid another wave of publicity is a bit too early. We're still waiting for the new GUI, map format and a complete linux port. Let's hope the new guys aren't put off right away and miss all the cool stuff 8) .

Posted: 26 Jan 2006, 20:33
by FizWizz
ehh, he stretched the truth a tad bit with "Play with up to 16 players online in 8v8 matches without lag," but hey, that's cool. People really ought to wait for the new GUI before publicizing this though.

Posted: 26 Jan 2006, 22:39
by Decimator
The real wave of players will come when we manage to allow the linux and windows players to play together. That should get us on the front page of slashdot. (and you guys know what that means)

Posted: 26 Jan 2006, 22:41
by Felix the Cat
Decimator wrote:The real wave of players will come when we manage to allow the linux and windows players to play together. That should get us on the front page of slashdot. (and you guys know what that means)
Run for the hills! It's a sign of the Apocalypse!

Posted: 27 Jan 2006, 01:02
by Slamoid
Decimator wrote:The real wave of players will come when we manage to allow the linux and windows players to play together. That should get us on the front page of slashdot. (and you guys know what that means)
Ok, it's been said alot now, and I don't know why noone's seen it yet.

Linux and Windows CAN play online across Wine. It's been said before. Sound just doesn't work.

Can anyone confirm this?

Posted: 27 Jan 2006, 01:46
by Maelstrom
Ive played vs somone who was playing on Wine. It worked fine.

Posted: 27 Jan 2006, 02:34
by Nemo
Likewise, I play with a friend who uses wine all the time. I think running natively is a big deal though, for some reason.


Crazy penguins.

Posted: 27 Jan 2006, 03:11
by PauloMorfeo
Slamoid wrote:...
Ok, it's been said alot now, and I don't know why noone's seen it yet.

Linux and Windows CAN play online across Wine. It's been said before. Sound just doesn't work.

Can anyone confirm this?
Most certainly. I've done that many times.

However,
- It doesn't have any sound. This makes a major diference in my ability to play. I've lost games i would certainly win if i had sound.
- Fonts don't show up correctly, with letters on top of one anothers. Many times i miss what people are saying.
- Most important, it isn't native for Linux. Some people (Microsoft haters, mostly) will not play it like that. It won't make it get shiped with distributions (like Freeciv who is shiped with many Linux distributions). It won't make it get on the news of Happypenguin.org or, possibly, Slashdot. No one, in the huge amount of Open Source programers for Linux, will help coding Spring if it isn't to run natively on Linux.

The funny thing is that, the most problematic thing with multi-platform right now is synching. But it runs synched if through wine but not if running natively. hahaa!

Posted: 27 Jan 2006, 03:52
by mongus
However,
- It doesn't have any sound. This makes a major diference in my ability to play. I've lost games i would certainly win if i had sound.
i play better without sound :? must be something related to attention span or ..

those guys beat us in the "wow cool" "good!!" "dldn" superflous reply thing, thanks we dont have not much of those "great" contributions latelly.

and, someone told once, that crosslinking forums was not good.. mind explaining why?

Posted: 27 Jan 2006, 09:38
by SwiftSpear
PauloMorfeo wrote:
Slamoid wrote:...
Ok, it's been said alot now, and I don't know why noone's seen it yet.

Linux and Windows CAN play online across Wine. It's been said before. Sound just doesn't work.

Can anyone confirm this?
Most certainly. I've done that many times.

However,
- It doesn't have any sound. This makes a major diference in my ability to play. I've lost games i would certainly win if i had sound.
- Fonts don't show up correctly, with letters on top of one anothers. Many times i miss what people are saying.
- Most important, it isn't native for Linux. Some people (Microsoft haters, mostly) will not play it like that. It won't make it get shiped with distributions (like Freeciv who is shiped with many Linux distributions). It won't make it get on the news of Happypenguin.org or, possibly, Slashdot. No one, in the huge amount of Open Source programers for Linux, will help coding Spring if it isn't to run natively on Linux.

The funny thing is that, the most problematic thing with multi-platform right now is synching. But it runs synched if through wine but not if running natively. hahaa!
People who only play games native to lunix are not gamers. The bugs with the wine version are a little more then tolerable from what they sound like, and a little more advertizement would be nice, but TAS' user base will always be a massive windows majority. Spring really doesn't need lunix compatibility. It's getting it because there's people willing to put thier time into working in that direction, our devs want to work with lunix compatible code as much as anything, and thus at some point we're going to have portible spring.

Posted: 27 Jan 2006, 10:04
by Orbu
Decimator wrote:The real wave of players will come when we manage to allow the linux and windows players to play together. That should get us on the front page of slashdot. (and you guys know what that means)
You're aware that if Spring is slahsdoted these servers will be overloaded... here will be a complete chaos and for 2-3 days will be no site activities... You better prepare more bittorent seeds.

Posted: 27 Jan 2006, 10:35
by Decimator
Well aware, Orbu, but we'll have a lot more players after the firestorm. :P

Posted: 27 Jan 2006, 12:21
by Das Bruce
Orbu wrote:
Decimator wrote:The real wave of players will come when we manage to allow the linux and windows players to play together. That should get us on the front page of slashdot. (and you guys know what that means)
You're aware that if Spring is slahsdoted these servers will be overloaded... here will be a complete chaos and for 2-3 days will be no site activities... You better prepare more bittorent seeds.
Odd, I don't recall that happening when it WAS slashdotted.

Posted: 27 Jan 2006, 13:32
by det
Nemo wrote:Likewise, I play with a friend who uses wine all the time. I think running natively is a big deal though, for some reason.


Crazy penguins.
I have to disagree with your insinuation that a native version is insignificant. I play spring under Wine a lot. There are a number of problems, I will list them.

1) Sound does not work.
2) Text doesn't work properly out of the box.

I was able to fix this issue by installing some Microsoft fonts. Under Debian or Ubuntu there is a package called msttcorefonts that will install these.

3) The real show-stopper for me is that the game gets slower the longer the game plays (and it is not directly proportional to the number of units in play). Eventually the game gets so slow, it is unplayable and I must leave so others can finish. I think it may be related to a memory leak in Wine as Spring under Wine consumes more memory the longer it runs.

A native packaged version would be much nicely integrated into your distrobution as well. I am also sure there is a speed penalty for running under Wine.

Steady Growth

Posted: 27 Jan 2006, 14:48
by munch
Spring is growing just fine I think. When I first d/l it less than a year ago I was used to logging in and finding 10-15 people on line - you might get a game if you were lucky. Numbers have been steadily growing since then as word spreads. There was a big jump when Betalord's client was included in the standard build because it's so much nicer than what we had before, other than that it steadily crept up to the 100 user mark a couple of months back. There has either been fast growth or another jump in the last couple of months (whilst I've been away due to too much work): when I logged on the other day, there were 150 people online! That is to say the online user base has grown by a factor of 10 in less than year.

I can see we could easy have 1000 people online in a years time, even without any front page slashdot exposure =)

We probably need to think in terms of splitting a server down into separate rooms, e.g. based on experience level or mod. We're already at the stage now where there are so many games going that you need to scroll to see them all.

Just my tuppence

Munch

Posted: 27 Jan 2006, 19:47
by Chocapic
Im wondering how many ppl can the server take without some hard performance decreasing.

Posted: 27 Jan 2006, 20:14
by Decimator
Das Bruce wrote:
Orbu wrote:
Decimator wrote:The real wave of players will come when we manage to allow the linux and windows players to play together. That should get us on the front page of slashdot. (and you guys know what that means)
You're aware that if Spring is slahsdoted these servers will be overloaded... here will be a complete chaos and for 2-3 days will be no site activities... You better prepare more bittorent seeds.
Odd, I don't recall that happening when it WAS slashdotted.
If I recall correctly, it was not on the front page. That makes a big difference.

Posted: 27 Jan 2006, 20:48
by AF
Eitherway for me this site has gotten a heck fo a lot slower the last few weeks, has anybody else noticed? Sometimes pages simply give me errors such as unresponsive or timed out

Posted: 27 Jan 2006, 22:32
by Nemo
det wrote: Issues with wine.
My apologies, I thougt the issues with Spring under Wine were rather minor - that memory leak is certainly not something you can shrug off and deal with. Here's hoping for multi-OS network support in the not too distant future =)