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AIs and mods

Posted: 26 Jan 2006, 03:29
by smoth
Ok, I an not a lurker on THIS forum, I am too busy trying to help get the eyecandy side of this thing going.

So what I wanted to know is, what AI supports what mods?
Are they stable and is the version in question released?

Posted: 26 Jan 2006, 04:47
by greenail
i update the wiki for mine.

Re: AIs and mods

Posted: 26 Jan 2006, 05:45
by Kuroneko
smoth wrote:Ok, I an not a lurker on THIS forum, I am too busy trying to help get the eyecandy side of this thing going.

So what I wanted to know is, what AI supports what mods?
Are they stable and is the version in question released?
http://taspring.clan-sy.com/wiki/AI

Posted: 26 Jan 2006, 08:22
by smoth
black cat, that does not answer my questions

Posted: 26 Jan 2006, 19:34
by Veylon
I think part of the problem with compatability is the version numbers every mod has.

The AI might support AASpring125S.sdz, but won't recognize (and hence won't support) AASpring130S.sdz.

I'm going to have mine derive the generic name to support mods. AASpring125%.sdz by AASpring*S -> AAS folder.

Currently supports:
XTA
AAS
AAF
XectVsMynn

Posted: 26 Jan 2006, 22:26
by submarine
from the wiki:

=== Info ===
*Status : 0.42
*Compatible mods : XTA, AA, TA:WD, SWTA, TLL, KuroTA, basically all OTA based mods
*Playability : not exceedingly challenging
*Limitations : no support for water maps, limited air support, bad economy, no support for nukes/anti nukes etc.

Note that there is a corrupted config file for TLL which crashes the game right at start, see http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3621 for further information