Terrible collisions pathfinding and targetting
Posted: 13 Sep 2017, 19:54
As i have often pointed out and others did too: spring sometimes has terrible collisions, pathfinding and targeting.
My game is currently unplayable and its not just in mine.
What i have observed is:
As google frog suggested me to debug these i have come up with the idea of making screenshots of those for starters.
Since i have no idea how to debug or reproduce those issues in a way that could be useful i thought illustrating the issue with screenshots is the first step.
Can i dump them here or does anyone have some other suggestions?
I am hoping that perhaps some other gamedevs can also contribute.
Is there something like /debugcolvol for pathing/targeting or some other tool to help nail those issues down?
Perhaps together we can crush this terrible menace.
Any feedback would be appreciated.
My game is currently unplayable and its not just in mine.
What i have observed is:
- Units getting stuck on cliffs
- Stuck in features
- Stuck in other units
- Refusing to fire even though there is a clear line of sight
- Line of sight based weapons attempting to fire trough up to two layers of ground
- More friendly fire than enemy fire damage.
- Blobbing of extreme degree
As google frog suggested me to debug these i have come up with the idea of making screenshots of those for starters.
Since i have no idea how to debug or reproduce those issues in a way that could be useful i thought illustrating the issue with screenshots is the first step.
Can i dump them here or does anyone have some other suggestions?
I am hoping that perhaps some other gamedevs can also contribute.
Is there something like /debugcolvol for pathing/targeting or some other tool to help nail those issues down?
Perhaps together we can crush this terrible menace.
Any feedback would be appreciated.