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DeltaSiegeSymmetric
Posted: 06 Mar 2017, 01:08
by RageQuitV
The crusade to make DSD even more autistic continues.
I present to you: DeltaSiegeSymmetric
I need help with it though.
The following is requested:
1. Someone to provide the DSD map texture without decompression artifacts.
2. All DSD devotees to provide ideas on how to solve the north front seam. Currently the trench is too wide IMO.
Cheers and many AFUS!
Re: DeltaSiegeSymmetric
Posted: 06 Mar 2017, 02:35
by The Yak
Re: DeltaSiegeSymmetric
Posted: 06 Mar 2017, 10:35
by PicassoCT
I see a beautifull butterfly
Some nice flowers
Definatly not kneeling goatse.
Re: DeltaSiegeSymmetric
Posted: 06 Mar 2017, 20:18
by Silentwings
I liked the other half better.
Re: DeltaSiegeSymmetric
Posted: 27 Mar 2017, 23:41
by Ares
Hello professional craftsman.
I occasionally dable in the dsd.
Please use left side as a basis for the symetry. Left side is 3 AFUS wider. It is also more aesthetically pleasing.
However, the right side south spot is much better shaped for AFUS, additionally the right side ramp is more flat and is much better for building than left ramp. Consequently please make the symetrical map a combination of:
left side north (for width) and right side south + right side south ramp.
A beautiful chimera of the modern meta.
Re: DeltaSiegeSymmetric
Posted: 01 Apr 2017, 18:51
by PtaQ
Next step would be to make all the ramps straight and rectangular. Picasso should be able to do it. Shame we would have to rerender the diffusemap for that. Or maybe we just need a talented PS artist with a liquify tool :D
Re: DeltaSiegeSymmetric
Posted: 01 Apr 2017, 20:08
by Silentwings
2. All DSD devotees to provide ideas on how to solve the north front seam. Currently the trench is too wide IMO.
Replace it with a picture of a duck?