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A helpful little tool
Posted: 23 Jan 2006, 00:42
by Weaver
I have made small tool that allows you to change the Max and Min height map values inside an .smf.
http://www.fileuniverse.com/?p=showitem&ID=2253
It has been tested, but please if its important make a backup before you change anthing.
Posted: 23 Jan 2006, 01:47
by Forboding Angel
It works like a charm, but like he said back your stuff up first.
Great stuff weaver. Thanks!
Posted: 23 Jan 2006, 04:07
by FizWizz
Nice. Now you won't have to recompile your map every time you need to make a global correction.
Posted: 23 Jan 2006, 08:08
by Decimator
Very useful little tool. I've already used it to save me from a massive recompile.
Edit: Two massive recompiles.
Posted: 23 Jan 2006, 10:34
by Weaver
I would like to add more features gradually. I've thinking about ways to import and export heightmaps, the problem with this is the 16 bit internal values, we either have convert to 8 bit and lose quality each time or get our heads around working with 16 bit images.
Alternatively exact feature placement should be simpler to implement and quite useful too. An end to Geo woes!
Posted: 23 Jan 2006, 16:19
by mother
Weaver wrote:Alternatively exact feature placement should be simpler to implement and quite useful too. An end to Geo woes!
By all means go for it
Just realise that the geo placement code is all SJ's. I've never been able to reproduce the 'problems' that people are having with them... I do believe the general idea is to make the geovents usable, but again it is all SJ's code deciding if a vent location is alright or not.
The only change I made inre geo-placement was that it actually tries your requested location first.
Posted: 23 Jan 2006, 16:49
by FizWizz
is there a way you could change get your doohicky to change the names of the files too? so that we can rename a map to a different version after doing tweaks to it (without recompiling)?
Posted: 23 Jan 2006, 16:57
by Weaver
I'll do some experimentation, some examples of maps with odd geo's will help if anyone can send me them.
Mother did you write your mapconv from scatch or base it on the standard converter code?
Posted: 23 Jan 2006, 18:49
by mother
'my' mapconv is simply mapconv that has been extended.
I'm still confused as to why it's not the cvs/svn 'mapconv.' But alas nobody really ever compiled the thing anyways

Posted: 23 Jan 2006, 19:00
by Weaver
Ah... so I might have found some useful things with my reverse engineering method.
Posted: 21 Mar 2006, 01:47
by SinbadEV
waitaminit... how come I never noticed this before? grrr... I've been recompiling my maps like 30 times every time... I hate it when I do things the hard way...
Posted: 21 Mar 2006, 11:43
by Weaver
It's not in the utilities section on FU, nor is it mentioned in the Wiki. I'm a useless salesman and hate promoting my own stuff.
Posted: 21 Mar 2006, 18:41
by IceXuick
AWesome!! That's why i love peepz that know how to programm!! I suck @ it (although i had some lessons in c+ and java).
This tool will help me alot!! I've recompiled Cathralda and Althora like 15 times for the right heightmap!
thx man!