The current meta and what all led to it
Posted: 13 Feb 2017, 19:07
I last played very actively at around 2013-2014. I've had a few games in 2015 and specced some in 2016.
Now I'm back speccing again and - once my arm is healed up - playing some as well.
Over the years, at least from my vantage point, it has seemed that more and more games are taken to T2 and afus eco while heavy skirmishing in T1 feels comparatively more rare, even in small and medium games.
I'd be curious to hear other players' takes on it, especially players who have played actively over the past five years or so. What were the reasons that led to the gradual change of the meta? Have they been actual mechanical changes, or is it more that the expected counters and counter-counters to tactics have evolved to prefer less focus on T1 raiding? Or is it simply that payers are better on the average and that in team games, fast teching has always been fairly optimal? Or - is it actually suboptimal, but preferred for some other reason not listed here?
Now I'm back speccing again and - once my arm is healed up - playing some as well.
Over the years, at least from my vantage point, it has seemed that more and more games are taken to T2 and afus eco while heavy skirmishing in T1 feels comparatively more rare, even in small and medium games.
I'd be curious to hear other players' takes on it, especially players who have played actively over the past five years or so. What were the reasons that led to the gradual change of the meta? Have they been actual mechanical changes, or is it more that the expected counters and counter-counters to tactics have evolved to prefer less focus on T1 raiding? Or is it simply that payers are better on the average and that in team games, fast teching has always been fairly optimal? Or - is it actually suboptimal, but preferred for some other reason not listed here?